GM: | This is first combat, and it's a biggie. To make it easier for the DM, please describe in detail the powers powers your character use.. This will help me in two ways.
1. Combat posts will move at a quicker pace.
2. Quite frankly, you have a greater understanding of the rules and power descriptions the I do.
Finally, it also help when you provide a summary of everything that occurred during the characters turn. Also, please provide an updated statblock if you haven't done so already. | |
As the monk misjudges his attack, just catching himself from causing himself damage, he notices that the priest who was his target didn't even flitch. Drew notices upon further inspection that the priest is in some kind of a trance, oblivious to everything around him. Looking at the others the monk can see, the same observation is true. Before he can tell his allies, the dark orb targets him. The large eye of the orb seems to gaze right through him causing him to shutter. Then one of the stalks basts him with negative energy. The attack leaves him breathless. Another stalk takes aim at Kamotz. The paladin's wolf cry quickly turns into a plea for help as fear grips him from head to toe. He runs and slams into the stone wall that marks the perimeter of the graveyard. He regains his bearings but but it is clear that Kamotz needs to focus in order to attack affectively.
[sblock=arcane 25 history 25 or religion 25]
The priests ritual one of which you have heard before from another who had witnessed it in action. Priest of the dark arts use this ritual to raise undead to fight for them. Usually this ritual takes place in a secluded place until all undead are summoned, but that is not the case here. You know that the chance of the group of priests summoning the undead decreases as the number of priest participating in the ritual decreases. Perhaps you can find a way to lesson the number of priest participating in the ritual.

[/sblock]
[sblock=Hero Actions]
Heros Turn
Dox:
Vermitrax:
Prime:
Drew:
Sharpe:
Sharpe Pet Dragon:
Kamotz:
Kamotz Familiar:
Total Damage to Enemy:
[/sblock]
[sblock=Enemy Actions]
Enemy Turn
Death Orb:
minor: Central Eye vs Drew
Ranged 8; the target gains vulnerable 10 necrotic, and any attack that
deals necrotic damage to the target also deals ongoing 5 necrotic damage
(save ends both).
movement: float one square north
eye stalk attack 1: fear vs Fear Ray (Fear): Ranged 8; +17 vs. Kamotz Will: (Hit 26)
roll lookup
Kamotz runs in fear away from the orb of death to the current location on the map (-2) to future attack rolls (save ends)
eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Refl ex; 2d8 + 6 necrotic damage: (Hit 36) for 15+10 (vulnerable) = 25 necrotic damage and 5 ongoing necrotic damage (save ends)
roll lookup
Priest 1 through Priest 6: Summon Undead
Note: The chance of summoning an undead foe depends on how many priest are present. Currently there are 5 priest. Therefore there is a 5 out of 6 chance of summoning something. Roll 1 - 5 summons a monster.
A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.
This round the summoning roll is:
1
Summoned undead: Boneshard Skeleton
F1:
Stand in defensive position
F2:
Stand in defensive position
BS1:
Materialized: no action (will attack next round)
Total Damage to Heros:
Drew: -25 and 5 ongoing and vulnerable to necrotic damage (save ends both)
Kamotz: -2 to attack rolls (save ends)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=stats]
Heros Stats
Dox:
Vermitrax:
Prime:
Drew:
Sharpe:
Sharpe Pet Dragon:
Kamotz:
Kamotz Familiar:
Enemy Stats
Death Orb:
F1:
F2:
P1:
P2:
P3:
P4:
P5:
[/sblock]
[sblock=Enemy Descriptions]
Priest: (Special)
HP ?? F ?? R ?? W ??
Fighter:
HP ?? F ?? R ?? W ??
Death Orb
HP ?? F ?? R ?? W ??
BoneShard Skeleton
HP 77; Bloodied 38; see also boneshard burst
AC 17; Fortitude 16, Refl ex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
mScimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
mBoneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.
[/sblock]