[Adventure] The Second Day of Mourning (Judge: renau1g)

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"Ye can just take a look at my shield a'n that'll tell ye all ye need to know," Gurdan says, with more than a bit of pride. He displays his shield for all to view, and it is indeed quite worn. "This shield has been with me since before I can remember... we've got a little contest, me and her, to see which one will fall first. Heh."
 

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"I avoid melee combat when I can, as is fitting of someone of my station, and from a distance my enemy's luck tends to run out as they fall before my gaze," states lord Jarot dismissively.
 

The rest of the shift, and in fact, the rest of the day goes by smoothly. It becomes quiet after the event with the salesman... a little too quiet. The sun sets once more and then at close to 5 am, as the sun starts to comes up, Alexia and Gurdan are finishing their shift, preparing to hand over duties to Lord Jarot and Garrick.

[sblock=Perception Check] Everyone roll a Perception Check: DC 31!! (And this is why they were able to sneak around the city and steal stuff, ... good luck) [sblock=Success] You can hear the sounds of padded foot-steps on the roof moments before you see the glass from the skylight shatter and two warforged drop from the cieling onto the large table. You are allowed to act during the surprise round[/sblock] [sblock=Failure] (OOC: Unfortunately this will be most if not all of you. IC happens to like these guys. Hopefully IC will like you too!) You are caught off guard and startled when you see Gurdis' skylight shatter, followed swiftly by two warforged. You do not get to act in the surprise round. [/sblock] [sblock=Either (after checking your result above)] The warforged look at the group with menace, drawing their daggers and preparing for a fight. "Give us the Gem or DIE" they yell in unison. [/sblock][/sblock]

[sblock=About...] Combat: I will be rolling Initiative. For this first battle, I am adopting Mal's combat system. I will be rolling init for you all. The bad-guys will have 1 init (average of all the combatants). Whoever rolls BETTER than the BGs can post in whatever order they post in. Then the BGs will take their turns. Then EVERYONE will go in whatever order, HOWEVER. I would REALLY REALLY appreciate it if at the top of your posts you would put down which round of combat your actions apply to, so that when I go back through, I can just count 6 posts of actions per round. It'll make my life a LOT easier. Thanks! [/sblock]

[sblock=OOC]

Initiative:
Well... That made things easy... The BGs will go first and then all of you guys will go. I guess that would make it my turn. [/sblock]

[sblock=In Character] The warforged before you scan the room for the gem. Not seeing it, one of the warforged call out to it's allies and you hear a another shattering sound as three more warforged jump into the house from the window, glass covering the floor. They look down at Grryth and over at Alexia, drawing their blades. The front door flies open with a loud BANG and three more stand in the doorway near Lo-Kag.

You seem to be surrounded.

One of the warforged look familiar to you. He has greenish-yellow glass covering his eyes. He points at Alexia from the front door. "We WILL have the gem! You cannot stop us!" He scans the room, his eyes glowing. Turning to his companions he shouts "Tear the place apart if you must, but FIND IT!" [sblock=Actions] The warforged spend their turns moving and entering the house, then listening to their leader while searching for the gem. ( I gave you guys a +10 bonus to stealth for the gem for hiding it in a very sneaky place. You guys rolled a nat 20!!! They do NOT see the gem! ) [/sblock] [sblock=Turn Tracker]
Round 1:
Badguys: Done
Grryth - Has not gone
Garrick - Has not gone
Lord Jarot - Has not gone
Alexia - Has not gone
Lo-Kag - Has not gone
Gurdan - Has not gone [/sblock] [/sblock]
 

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Smell of fresh raw meat brings Lo-Kag to the table. Ripping chunks of meat as he listens to everyones fighting style. "I prefer melee combat as well, but I am always looking for ways to give my comrades advantages in their attacks. I learned long ago that battles are won when we all work together." Lo-Kag then says in an embarrassing tone, "Excuse me everyone. I must wash the pancake batter off my sword. It's driving me crazy."

[sblock=ooc]
I'm having a great time.
Keep it up.

[/sblock]
 

Round 1
Preception 1d20+2=Can't possibly win!
Minor action: Summon Armor
Move Action: Draw Quickcurse Rod
Free Action: Quickcurse Rod ablity to curse the Warforged with the glasses and who spoke.
Standard action: Attack with Eldrich blast against the Warforged with the glasses.

Attack roll vs. reflex 1d20+8=17
Damage 1d10+6+1d6=14

Though stunned for a moment Lord Jarot quickly acts! There is a flash and then he is wearing Leather armor. He draws a short rod and flings a shard of energy at the Warforged who spoke.
 
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[sblock=general tactics, please read]So, I have several ways to boost your accuracy and lower enemy defenses. If you are planning on using an encounter or daily power, please let me know, and I can try to increase your chance of hitting. The powers that let me do that are a melee at-will that lowers one type of defense, a melee encounter that boosts everyone's accuracy, and a daily that boosts everyone's accuracy.

Also, I can slide you when I heal you. I will try to slide you into advantageous positions.[/sblock]

In a flurry of motion, Alexia draws her sword and lunges at the intruders. She drives her weapon into her target's body and twists it, tearing away part of his armor as she does so.

[sblock=actions for round 1]Can't beat that stealth roll; no surprise round for me.
Minor: Draw sword.
Move: Move to D7.
Standard: Guiding Strike against 'forged in E7. Hits AC 29 for 13 damage. Nice. Assuming that hit, the target takes a -2 penalty to AC until the end of my next turn. Is that the same 'forged who came in earlier today?

I like Alexia's token, btw. Nicely done.[/sblock]

[sblock=mini-stats]Alexia Madgearu - Human Bard 4
Initiative: +2 | Passive perception: 19 | Passive Insight: 19
AC: 20 | For: 16
| Ref: 16 | Will: 18
HP: 43/43 | Bloodied: 21 | Surge value: 10 | Surges: 10/10
Speed: 5 | Languages: Common, Dwarven
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +10 vs AC, 1d8+5, +d8 on crit
Powers: Cutting Words, Guiding Strike, Warsong Strike
Blood Drain
Majestic Word (2)
Words of Friendship
Inspiring Refrain
Dissonant Strain
Stirring Shout
Concerted Effort
Harsh Songblade
Skald's Chainmail
[/sblock]
 

"Ah, good," Gurdan says. "I was beginning to get bored." He leaps onto the table, and lets out a roar. "Let's send these blasted machines back to the shop!" Drawing his hammer, Gurdan pounds on the nearest 'forged, trying to keep its attention on him.


OOC: Round 1 - no surprise action. Assume shield was already on for the change in shift. Minor - draw weapon. Move - move to E6. Free action - mark 'forged in E7. Standard - Strength of Stone vs forged in E7 hits AC 23 for 8 damage. Gurdan gains 4 tmp hp (assuming that was a hit).

[sblock=Gurdan Stat Block]
Gurdan Earthshield, Dwarf Warden 4
Passive Perception 19, Passive Insight 14
AC 22, Fort 18, Reflex 16, Will 16 (Base defenses)
HP 57/57 +4 tmp, Bloodied 28, Surge Value 14, Surges 13/13
Speed 5, Initiative +3
Action Points: 1

Current Effects
None

Encounter Resources
Hungry Earth
Earthgrasp Strike
Second Wind
Use Action Point

Daily Resources
Healing Word
Triumphant Vigor
Form of the Relentless Panther
Cloak of Resistance power
Bloodcut Armor power (healing-surge power)
[/sblock]
 
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[sblock=ooc]
woo...disregard my last post! That wasn't my actions. I didn't see his attack post until now. Kalidrev and I must have posted at the same time.

Note to party. I too have powers to heal a bit and to put you into a position to have a greater chance to attack.
[/sblock]

As Lo-Kag starts to wipe the sword to get rid of the batter, and then the invasion begins.

ooc: perception check: 13 no surprise attack for me.


Lo-Kag, realizing he can't reach the foes for a close attack, readies a throwing hammer, moves closer, and then throws his hammer....

[sblock=ooc]
minor: equipe throwing hammer
movement: move to f12 and attack foe at E8
attack: basic ranged attack: 1d20+8=9
[/sblock]

[sblock=stats]
Lo-Kag: Dragonborn (Resourceful Warlord): Level 4

Adverse Conditions: None

Initiative: +4
Passive Insight: 11
Passive Perception: 11
Senses Normal: Vision
HP 45, Bloodied 22
Surge Value 12
Surges Per-Day 8
AC =20 Fortitude 19 Reflex 18 Will 18
Speed 5 or 6 (Armor power)
action Points:1 Not Used
second wind: Not Used
basic attack: Sacrificial Longsword +2:
To Hit: +10 (+1 if bloodied): Damage 1d8+6: Crit: +2d6
Powers
at-will powers:
*Opening Shove
*Commander's Strike
*Versatile Armor Power
encounter powers:
*Hammer and Anvil
*Adaptive Stratagem
*Dragon Breath: Acid
*Inspiring Word
*Bloody Ending
Daily powers:
*Calculated Assault
*Sacrifiicial Weapon Power
[/sblock]
 
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Round 1

[sblock=OOC]
Since your map only shows the 2 forged and not the others you emntioned I am posting my turn based on the map provided.
[/sblock]

Grryth stands up and with axes in hand moves toward the two 'forged that dropped through the skylight. (as stated in an earlier post, Grryth was staying up during during the shift after his, which is this one).

Moving to stand beside Alexia, Grryth takes a mighty swing at the forged feeling slightly invigorated as he does so.

[sblock=mechanics]
Move action= move from C2 to D8
Standard action = Crushing Surge vs warforged E8
attack vs warforged (1d20+10=22)
damage if hit (1d6+7=11)
Free action = mark warforged in E8
If a hit gain 2 Temp hit points.
[/sblock]

[sblock=Stat Block]
Grryth- Male Shifter Fighter 1
Current Conditions: none
Senses: Low-light vision
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:19, Reflex:17, Will:15
Speed:6
Temp Hit Points: 0
Hit Points:52/52
Bloodied:26,
Surge Value:13,
Surges Left:11/11
Action Points: 1,
Second Wind: available
Powers
Combat Challenge (mark target that you melee attacked)
Combat Superiority (+2 to opportunity attacks)
Crushing Surge
Dual Strike
Pass Forward
Funneling Flurry
Longtooth Shifting (sturdy shifter: gain 5 temp hp when use this power)
Hunters Quarry
Sweeping Blow
Tempest Dance
Cloak of Distortion: Ranged attacks over 5 squares (-5 attack)
Life Drinker Handaxe: Reduce an enemy to 0 hp and gain 5 temp hp.
[/sblock]
 
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