CrimsonFlameWielder
First Post
Another gush of water appears from the east and with it floats something large, brown, and squat. It lands in the shallow pool of water near the center of the circular room and shakes itself off. Turning about, you can see that the creature looks much like a hideous, larger version of the standard sewer rat, but this one especially looks like it fell from the top of the ugly tree, hitting nearly every branch on the way down! It's red eyes and several facial lacerations ooze with a festering greenish white puss. It's fur is matted and soaked in sewer water. It looks at the group and hisses loudly before sucking in a giant breath and calls out with a resounding "MOOOOOOO!"
As if that weren't strange enough on its own, the beast's long tail raises above its body, positioned much like a scorpions stinger, and then splits into two! It whips the tails around menacingly at the group, continuing to make bovine sounds at you.
You notice another couple of shapes moving in the water near the split tail as well, though they're a bit harder to make out. They're roughly the same size and shape as the split-tail, but their forms continually shift from the visible spectrum, to a ghostly purple, cloud-like substance. One of these cloud rats quacks at you like a duck. The other bleats like a goat.
From above, you see two more large rat creatures, but these ones are flapping large wings that look like their innards were stretched thin and forced out of their backs. These wings continually ooze that same putrid greenish white puss seen on the split-tail. Their movements are erratic and completely ungraceful, their bodies bobbing up and down like they were on invisible springs hitting an invisible surface just above and below their bodies. The one to the east neighs like a horse, while the one to the west oinks at you. This is probably the closest you'll ever come to seeing a pig fly...
Below the flyers are two more hideous mutated rats, each on one of the ramps to the east and west. The one to the west has a face that resembles a strange mixture of rat, spider, and snail, as its dozen or so eyes peer all about it, attached to its head by long slimy, greenish white stalks. The rat to the east is the strangest of all of them, as nearly every inch of its face and body is covered in razor-toothed mouths. Even its eyelids were replaced with mouths, which open and close each time the creature blinks. The rest hungrily drool, spit, froth, chomp, grind, and make the most awful cacophony of barnyard animal sounds.
All of these hateful beasts have spotted you, and tense their bodies, ready to pounce and swoop!
[sblock=Initiative]
Monsters: 19
Haaku: 24
Fhangrim: 17
Leather: 9
Torqua: 2
Ilex 19
Rolls HERE.
The monsters have a dex mod of +3, while Ilex has a dex mod of +0. This means the turn order is as follows:
HAAKU -> Repeat: (MONSTERS - > EVERYONE)
[/sblock]
[sblock=Aberrant Animals]
[sblock=Child Touched Dire Rat]
Child Touched Dire Rat
HP ?/?; AC 14; F 14; R 12; W 10
Speed 6, climb 3
Traits:
Aberrant Mutation: This creature has developed an aberrant mutation. Determined by rolling a 1d6 and consulting the chart below:
1) Multiple Eyes: This creature does not grant combat advantage when flanked.
2) Membrenous Wings: This creature gains a clumsy flight speed equal to its land speed - 2.
3) Gibbering Mouths: This creature gains an aura 1. Enemies in the aura gain a -2 penalty to attack rolls.
4) One Foot in the Veil: This creature is insubstantial against any attack that does not deal psychic damage.
5) Tentacles: This creature gains a new attack, usable as a standard action: Melee 1 (one creature); Dex vs AC (two attacks); 1d6+Dex damage.
6) Unnatural Skin: This creature gains a +2 bonus to AC and regen 2.
Standard Actions:
MBA: Bite (disease) * At-Will
Attack: Melee 1 (one creature); +7 vs AC
Hit: 1d10+8 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts dire rat filth fever (stage 1). For each time (after the first) that a PC is hit by this attack, he or she takes a cumulative -1 penalty to this first saving throw.
[/sblock]
Click HERE to see the rolls for the mutations the creatures in this battle developed.
List of creatures in this battle:
Split-Tail (ST) - gained tentacles mutation
Cloud Rat 1 (CR1) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Cloud Rat 2 (CR2) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Flying Rat 1 (FR1) - gained Membrenous Wings mutation (clumsy fly 4)
Flying Rat 2 (FR2) - gained Membrenous Wings mutation (clumsy fly 4)
Eye-stalk Rat (ER) - gained Multiple eyes mutation (no CA w/ flank)
Mouthy Rat (MR) - gained Gibbering Mouths mutation (aura 1 gives -2 atk)
[/sblock]
As if that weren't strange enough on its own, the beast's long tail raises above its body, positioned much like a scorpions stinger, and then splits into two! It whips the tails around menacingly at the group, continuing to make bovine sounds at you.
You notice another couple of shapes moving in the water near the split tail as well, though they're a bit harder to make out. They're roughly the same size and shape as the split-tail, but their forms continually shift from the visible spectrum, to a ghostly purple, cloud-like substance. One of these cloud rats quacks at you like a duck. The other bleats like a goat.
From above, you see two more large rat creatures, but these ones are flapping large wings that look like their innards were stretched thin and forced out of their backs. These wings continually ooze that same putrid greenish white puss seen on the split-tail. Their movements are erratic and completely ungraceful, their bodies bobbing up and down like they were on invisible springs hitting an invisible surface just above and below their bodies. The one to the east neighs like a horse, while the one to the west oinks at you. This is probably the closest you'll ever come to seeing a pig fly...
Below the flyers are two more hideous mutated rats, each on one of the ramps to the east and west. The one to the west has a face that resembles a strange mixture of rat, spider, and snail, as its dozen or so eyes peer all about it, attached to its head by long slimy, greenish white stalks. The rat to the east is the strangest of all of them, as nearly every inch of its face and body is covered in razor-toothed mouths. Even its eyelids were replaced with mouths, which open and close each time the creature blinks. The rest hungrily drool, spit, froth, chomp, grind, and make the most awful cacophony of barnyard animal sounds.
All of these hateful beasts have spotted you, and tense their bodies, ready to pounce and swoop!
[sblock=Initiative]
Monsters: 19
Haaku: 24
Fhangrim: 17
Leather: 9
Torqua: 2
Ilex 19
Rolls HERE.
The monsters have a dex mod of +3, while Ilex has a dex mod of +0. This means the turn order is as follows:
HAAKU -> Repeat: (MONSTERS - > EVERYONE)
[/sblock]
[sblock=Aberrant Animals]
[sblock=Child Touched Dire Rat]
Child Touched Dire Rat
HP ?/?; AC 14; F 14; R 12; W 10
Speed 6, climb 3
Traits:
Aberrant Mutation: This creature has developed an aberrant mutation. Determined by rolling a 1d6 and consulting the chart below:
1) Multiple Eyes: This creature does not grant combat advantage when flanked.
2) Membrenous Wings: This creature gains a clumsy flight speed equal to its land speed - 2.
3) Gibbering Mouths: This creature gains an aura 1. Enemies in the aura gain a -2 penalty to attack rolls.
4) One Foot in the Veil: This creature is insubstantial against any attack that does not deal psychic damage.
5) Tentacles: This creature gains a new attack, usable as a standard action: Melee 1 (one creature); Dex vs AC (two attacks); 1d6+Dex damage.
6) Unnatural Skin: This creature gains a +2 bonus to AC and regen 2.
Standard Actions:
MBA: Bite (disease) * At-Will
Attack: Melee 1 (one creature); +7 vs AC
Hit: 1d10+8 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts dire rat filth fever (stage 1). For each time (after the first) that a PC is hit by this attack, he or she takes a cumulative -1 penalty to this first saving throw.
[/sblock]
Click HERE to see the rolls for the mutations the creatures in this battle developed.
List of creatures in this battle:
Split-Tail (ST) - gained tentacles mutation
Cloud Rat 1 (CR1) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Cloud Rat 2 (CR2) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Flying Rat 1 (FR1) - gained Membrenous Wings mutation (clumsy fly 4)
Flying Rat 2 (FR2) - gained Membrenous Wings mutation (clumsy fly 4)
Eye-stalk Rat (ER) - gained Multiple eyes mutation (no CA w/ flank)
Mouthy Rat (MR) - gained Gibbering Mouths mutation (aura 1 gives -2 atk)
[/sblock]