Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

Tenchuu

First Post
"Don worry bout it atall, frien. I an I gonna find ya a real good won, dis da tru."

OOC: Updated stats. Still Level 5.


[sblock=Action Block, Mini-Stats]

[sblock=Action Block]

Free:


Move:
to
Minor: Berserker's Charge Stance
Standard: Charge MBA

  • End Location:
  • Target:
  • Attack: 1d20+14=
  • Damage: 1d12+12+1d8+1d6= (+1d12 +1d8 pn Crit) (+2 damage if enemy bloodied)

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 4
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 21, Fort: 21, Reflex: 18, Will: 14 -- Speed: 6 (+2 Charging, +2 stance)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage
Charge Damage: +1d6 due to horned Helm
Vitality:
HP: 27/45, THP: 5/5 Bloodied: 22, Surge Value: 11, Surges left: 9/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +11 vs AC - Vanguard Fullblade +1 1d12+12 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +11 vs AC - Dagger 1d4+10

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Sweeping Blow, Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily, Bestial Hide MBA

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
[sblock=Adventure: Get Me to The Church on Time]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.
12. Run in to some creepy mushroom field. Attacked by big mushrooms.
13. Stop to rest in an abandoned (?) charcoal burner's hut.
14. Get to Church: wife/father-in-law sent Lord M on a wild goose chase, and don't want to marry him after all.
15. Find out true love Ismene is kidnapped, and we go to her rescue. Fight a bunch of goblins.
16. Rescue Ismene from dirty goblins, give lord mallaby a chance at true love, and collect rewards.

NickNames
Grava
Strangla
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
1. Returns to the Tavern.
2. Lord Mallaby returns to the tavern and recruits Spider for a mission to return to Allaria. Need to escort a supply convoy of three wagons down the northerly road from Ristaren. Wagonmaster is named Sven. Map:
http://i587.photobucket.com/albums/ss315/randomlinenoise/Three Queens/InitialMap.gif
3. Some other stuff I forgot to write down, on the way to Ismene, including some strange girl who warned us and then fainted.
4. Raid on the Hobgoblins.
5. Capture one goblin, who tells us "he follow a ooman o'oblin, wit fifty odda 'oblins. Dis ooman called Zareska. She tryin ta make a new empire a her own, or so dis won says."

NickNames
Lor' Malabee
Sven - Wagonmaster
Spirit-Ooman
Sound a Stone - 'alf mantis 'alf amazin
Strangla
Mount'in-mon
TCO?
[/sblock]
[/sblock]
 

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Mewness

First Post
OOC: Pharodeys has been leveled up to 4.


Pharodeys spends a little time observing the Cursed One. Apparently, the odd events that follow him intrigue her.

[sblock=Telepathy to the Cursed One]"Sometimes I see distant futures, but not today. Today I see only what is near: You will fly, then soar; then you will descend, but not to earth."[/sblock]
[sblock=Using Cast Fortune power on the Cursed One]This takes place after the extended rest (since its effects would be nullified by an extended rest).

Cast fortune for Cursed One
17(1d20) = 17; 17(1d20) = 17; 12(1d20) = 12


The Cursed One must use these rolls, in order, for the next three non-trivial attack rolls, saving throws, or skill checks he makes.[/sblock]
[sblock=Important: Spirit Effects]A reminder of the effects that the spirit (Murmur) has on combat. The first three are important to players.

• Allies gain a +2 bonus to saves while adjacent to Murmur.
• Murmur occupies 1 square. Allies can move through its space but enemies cannot.
• Any enemy that leaves a square adjacent to Murmur without shifting is subject to an opportunity attack (the Spirit’s Wrath power: +9 vs Reflex, 1d6+6 damage +1d6 poison damage, and the target grants CA until the end of Pharodeys’s next turn).
• Murmur has the same defense values as Pharodeys and can be targeted by melee and ranged attacks.
• If a single melee or ranged attack deals 12 or more damage to Murmur, the spirit disappears and Pharodeys takes 7 damage. Murmur is otherwise unaffected by attacks.
• When Pharodeys takes a move action, she can move Murmur up to 6 squares as well.
• If Murmur is not present at the start of Pharodeys’s turn, she can summon it once during her turn as a free action.
• Murmur is unaffected by terrain and environmental phenomena and can float in the air.
• Murmur is not a creature. It does not count as an ally and does not provoke opportunity attacks.[/sblock]
[sblock=Pharodeys]Pharodeys Female Human Living Statue Shaman 4
Initiative: +1, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:19, Fort:15, Reflex:16, Will:17; Resist 5 psychic
HP:41/41, Bloodied:20, Surge Value:10, Surges left:9/9
Action Points: 1
:bmelee: totemic javelin +5 vs. AC; 1d6+1 damage
:branged: totemic javelin +5 vs. AC; 1d6+1 damage
Call Spirit Companion, Spirit’s Wrath, Spirit Infusion, Word of Battle
[o] Scorching Sands
[o] Sly Fox Spirit
[o] Dimensional Scramble
[o] Cast Fortune
[o] Shard Swarm
[o] Speak with Spirits
[o] [o] Healing Spirit
[o] Second Wind

[o] Spirit of the Healing Flood
[o] Spirit of the Great Cat
[o] Skald’s Armor Daily


Conditions:

Full sheet: Pharodeys[/sblock]
 

rb780nm

First Post
"Thank-you Boris," Sound of Stone says, slipping the boots onto his feet. Despite the strange shape of his lower limbs, the boots seem to fit reasonably well and within a few minutes the thri-kreen warrior is comfortable in them.
 

jbear

First Post
Boris looks around confused for a second. He recognises the voice hears but it was not his ears that heard it. He cocks his head, a look of curiosity on his face as he finds Pharodeys looking at him. He remains silent wondering what the words she has spoken mean. It was certainly one of his ambitions to learn to fly, but he doubted he would learn to do so any time soon. A prophecy with another meaning perhaps?
 
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rb780nm

First Post
OOC: Sound of Stone is leveled-up to 5


Sound of Stone notices Boris' surprise.

"She is a strange one, but she is not a soft-flesh so it is good to have such as her fighting beside me."
 

VanderLegion

First Post
OOC: Ugh, leveling a character without DDi is...painful. I'm working on it, should finish tonight. Just gotta find a feat, which isn't quite as easy when you have a whole buncha books to look through instead of a nice handly list in the CB...okay, I think I'm all leveled up now.

[sblock="Stats"]Tyris Male Shade Executioner
Initiative: +5, Passive perception: 18, Passive Insight: 13, Senses: Darkvision

Defenses:
AC: 20, Fort: 16, Reflex: 19, Will: 19

Vitality
HP: 39/39, Bloodied: 19, Surge Value: 9, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +10 vs AC - Rapier 1d8+4
Ranged Basic Attack: +10 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker
Encounter: Assassin's Strike, Running Slash
Item: Id Moss Powder (0/0), Bloodroot Poison (1/1), Skald's Leather Armor

Weapons:
1 Rapier: 1d8
6 Daggers: 1d4
1 Garrote: 1d4

Conditions:

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.
Cunning Stalker: Combat advantage against enemies with no other creatures adjacent to them.[sblock="Death Attack"]If Tyris hits an enemy with a melee or ranged attack that deals damage, he can choose to reduce that enemy to 0 hit points if they are at 10 hp or less after the attack.[/sblock][sblock="Nible Drop"]When Tyris takes falling damage, he can take a free action to reduce the damage by 6 + his level (10 points). If this reduces the damage to 0, he does not fall prone.[/sblock][/sblock]
 
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rb780nm

First Post
Sound of Stone rapps upon his chitinous shell. "My clutchmates and I have hard shells. Where I was hatched, everything without a shell was prey. I know things are different here, but old habits die hard."
 

Tenchuu

First Post
"Don ya worry bout a ting, 'alfmazin. Where I an I come frome, dem tings wit da hard shell be wha I an I call dinna, so it be just da same." Jarro closed his eyes and smiles, "Mmmmm, I'd eat dem tings up wit budda wit masta Varrius by da bussha!"

He said this, not in a mean way, but in an oblivious way. He opened his eyes, the realization of his folly plain, and he added, "but I know anyting taste good wit budda. Dis da tru."
 

jbear

First Post
"I suppose I am a soft-flesh who wears a hard shell I can take off to sleep at night."

Boris merely nods at the Spider, unaccustomed to the colourful way he expresses himself. He wonders silently what type of food 'budda' might be. Some sort of spice perhaps or a vegetable side dish?
 

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