D&D General Adventure Titles


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el-remmen

Moderator Emeritus
Since we're sharing, here are some of the names of homebrewed adventures I've written:

The Underkeep of Thion-Geb and Alazair
The Doppleganger Effect
The Glass Oracle
The Mind of the Lizard King
Freedom from the Slaves
The Labyrinth of Issek
The Plague Ship
The Road to Marrock
Neutral Ground
Rites of Passage
Auld Lang Syne
The Necropolis of Doom!
Pit of Bones
Hurgun's Maze
Delirium Tremens
The Game is Afoot
Night Moves
 

Lanefan

Victoria Rules
I also pulled off a series of three late in my last campaign:

The Coldwood Menace
Attack of the Bones
Revenge of the Gith

Menace and Gith were fully homebrew, Bones was the sample adventure against the Dracolich in the 3e FR hardcover.
 

I am designing a megadungeon I might publish next year, which I'm calling The Bastion of Ten Dooms. Amid the sprawl of free-form delving there are ten nodes that can have adventures centered on them.

  • Prologue – The Parade of Peril.
  • Adventure One – The Befouled Oasis. Level 1.
  • Adventure Two – A Prison for the Pious. Level 3.
  • Adventure Three – The Bride and the Wake. Level 5.
  • Adventure Four – A Pox Upon Your Palace. Level 7.
  • Adventure Five – Beneath the Crystal Ziggurat. Level 9.
  • Adventure Six – Sibilant Riddles of the Salt Circle Citadel. Level 11.
  • Adventure Seven – The Infinite Necropolis. Level 13.
  • Adventure Eight – Watchers of the White Aerie. Level 15.
  • Adventure Nine – A Prayer from a Penitent Fiend. Level 17.
  • Adventure Ten – And So Sets the Pestilent Sun. Level 19.
 

Lanefan

Victoria Rules
I am designing a megadungeon I might publish next year, which I'm calling The Bastion of Ten Dooms. Amid the sprawl of free-form delving there are ten nodes that can have adventures centered on them.

  • Prologue – The Parade of Peril.
  • Adventure One – The Befouled Oasis. Level 1.
  • Adventure Two – A Prison for the Pious. Level 3.
  • Adventure Three – The Bride and the Wake. Level 5.
  • Adventure Four – A Pox Upon Your Palace. Level 7.
  • Adventure Five – Beneath the Crystal Ziggurat. Level 9.
  • Adventure Six – Sibilant Riddles of the Salt Circle Citadel. Level 11.
  • Adventure Seven – The Infinite Necropolis. Level 13.
  • Adventure Eight – Watchers of the White Aerie. Level 15.
  • Adventure Nine – A Prayer from a Penitent Fiend. Level 17.
  • Adventure Ten – And So Sets the Pestilent Sun. Level 19.
"Parade of Peril" would be a good name for the whole series. :)
 

Clint_L

Hero
From current content:

Storm King's Thunder is clearly excellent - it sounds like a lost Led Zeppelin track.

Frozen Sick effectively repurposes a common expression while hinting at the plot.

Ghosts of Saltmarsh sounds like an old Robert E. Howard story I would like to read.

One Grung Above is just fun to say.

The worst, IMO, is Call of the Netherdeep. This sounds like a euphemism for a medical condition that probably involves itching and a burning sensation. Good adventure, tho.
 

Weird Dave

Adventurer
Publisher
More than a decade ago now (gulp!) I ran a Shadowrun campaign using Metallica song titles for the runs, all homebrewed. In general for any game, the title is one of the first things I come up when planning a session or designing a scenario, either professionally or personally - whether the characters ever learn the title is another matter, but it helps ground me for what I'm planning. Of course, this doesn't mean the plan stays static when the characters get introduced, and for my homebrew campaigns I try not to detail too much, which again helps with having adventure titles to help convey where I think things are going to go.

I also had a Day After Ragnarok campaign that used Ronnie James Dio track titles for sessions. Holy Diver featured a Nazi submarine in Lake Michigan looking for gold as I recall with a deranged occultist leading its expedition. Good times.
 


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