[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

"Keep at it guys." Sheeva says as snother bolt of lightning hits the foe.

[sblock=Actions]
Standard: Lightning Strike on Hulk 2.
Move: None.
Minor: None.

27 vs. Reflex on Hulk 2, 15 Lightning damage

No slide. I was going to see if I could slide the monster, but I'm not sure where Feall is and Rumbum prevents Sheeva from sliding it usefully.

Hullk 2 takes 5 damage if it attacks Sheeva.

If River's Astral Seal hit, then Sheeva is totally healed.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 46/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

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The heroes nearly have felled the giant and the battle appears to be taking a toll on the animated corpse as it's latest blow is easily dodged by Rumbum

[sblock=Unlocked Stats]
Hulk: 22 AC; F/R/W: ??/20/20 [/sblock]

[sblock=ooc]
Feall misses, Rumbum hits, Pok & River miss, Sheeva hits. No need to update map, no change really. You'll likely mop it up right now.

Hulk 1 -
Hulk 2 -vs ac (kruk) dmg (1d20+15+2=19, 4d8+5=31) miss. <- wrong PC here... ;)
[/sblock]

[sblock=Status]

Rumbum: 33/69; used 1 AP, used 6 surges, used Comeback Strike, grants CA to hulk 2 TSNT, bloodied.
Feall: 45/45; bloodied, used Nightmare Shades, Sheltering Dark (Feall has concealment, and will be invisible until the end of his turn when he leaves the zone, used 1 surge
River: 49/69; used 1 AP, used 4 surges,
Pok: 29/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers
Sheeva: 46/48 - used 1 surge, used 1 AP, used Howling Tempest

init (1d20+7=20)

hulk1: -135 hp, bloodied
hulk2: 23/131 hp, bloodied
[/sblock]
 

"That's it. Almost done." Sheeva says as yet another bolt of lightning hits the foe.

OOC: Ha. I screwed up earlier and forgot to roll my crit damage on the 20. Not that it would have changed anything, but I hate getting old and zoning. :lol:


[sblock=Actions]
Standard: Lightning Strike on Hulk 2.
Move: None.
Minor: None.

26 vs. Reflex on Hulk 2, 16 Lightning damage

No slide.

Hullk 2 takes 5 damage if it attacks Sheeva.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 46/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 


Before Rumbum can bring down his axe, the hulk falls over, Pok's implement outstretched. The gnome finally brought down the foe.

[sblock=ooc]
Pok needs the hp more I think
1d20+10=20, 1d8+8=10 [/sblock]

[sblock=Status]
Rumbum: 33/69; used 1 AP, used 6 surges, used Comeback Strike, grants CA to hulk 2 TSNT, bloodied.
Feall: 45/45; bloodied, used Nightmare Shades, Sheltering Dark (Feall has concealment, and will be invisible until the end of his turn when he leaves the zone, used 1 surge
River: 49/69; used 1 AP, used 4 surges,
Pok: 36/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers
Sheeva: 46/48 - used 1 surge, used 1 AP, used Howling Tempest
[/sblock]
 

"Do we take a rest or we continue... I start to feel tired." asks River

[SBLOCK=OOC]I have Word of Vigor and Channel Divinity left as encounter... I've only used Virtue's Touch as a daily. With a short rest, River would be almost as good as fresh and could continue without a short rest at the moment, in hope we don't meet a too tough encounter.[/SBLOCK]
 

I've used almost all my tricks, if we take a moment to rest, I could reset them. This place is too open! Pok begins walking with purpose, in circles, taking several steps, stopping, fully turning around, taking several more steps. The anxiety of being out in the open, stressing Pok to the point of pacing, is too much for the little gnome.

Back! We won! Yay!
 

"If we must take a breather, we must. Sheeva says. "Let's just be quick about it."

[sblock=OOC]
It doesn't matter to me either way if we take a rest or not.
[/sblock]
 


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