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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

[sblock=OOC]

Sorry about the NPC burden r1, I'll be more attentive now, I'm working out a solution to my adventure with cov.

[/sblock]
 

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"Keep the bugs next to the croc so they will attack it and we can blast both at the same time. Get them Pok!" Sheeva shouts as the psionic energy blasts outwards from the drow.

"Arawai, ward us from our enemies." asks River. Suddenly a light burst from River holy symbol and englobe the battlefield. The massive crocodile seems unaffected but the Mound and Swarm are pushed back.

The paladin grits his teeth and spreads his feet as the croc bites down on him. Luckily though, the metal was slick from the water and he is able to pull free before the creature can go into a death roll. Speaking in the mind of River the kalashtar says, "Good job, just keep me alive."

The paladin calls out in the mind of Kortauhk. "I can't fight this thing by myself...I need you to distract it. If this thing grabs me, I'm done."

The paladin raises his radiant blade, calling out mentally to the croc. The paladin strikes two quick slashes with his sword, but they bounce of the croc's thick skin.


[sblock=Perception DC 14]
You see a large, serpentine form slowly moving your direction from the Southeast, just arriving at the far island.

ooc - O20-ish right now[/sblock]

[sblock=Nature DC 15]
Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly.

The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.
[sblock=Nature DC 20]
Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]

[sblock=Arcana DC 20]
The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]

[sblock=Unlocked stats]
Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 15
Mound - AC is lower than 28, Will is lower than 25
Bugs - Fort is lower than 27, Will is lower than 21
[/sblock]

[sblock=OOC]
Red Square around crocodile is difficult terrain, even out of the water.

Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.

Bugs - bloodied
Mound - Prone


Initiatives:
Valahad - 22 - resist 5 damage (River)
Pok - 21 <- you're up
Feall - 20 - resist 5 damage (River)
Korthauk - 13 - 61/65 - ongoing 5 poison (save ends), resist 5 damage (River)
Bad guys - 10
Sheeva - 10 - 34/43
River - 7 - resist 5 damage (River)

bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d20 7=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21) [/sblock]
 
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[sblock=KD]
I wasn't sure how the ongoing interacted with the aura, etc. As the swarm's aura triggers on the start of your turn, which hit Sheeva. Now ongoing damage also triggers at the start of your turn. Which one happens first? I wasn't sure, so I erred on the side that made sense to me, you would take the damage first, then the swarm attacked. If you failed it'd continue, but you were lucky it didn't affect you this time.

Start of Your Turn: You take the specified damage at the start of your turn

Swarm Attack aura 1; the xxx swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
[/sblock]
 

[sblock=KD]
I wasn't sure how the ongoing interacted with the aura, etc. As the swarm's aura triggers on the start of your turn, which hit Sheeva. Now ongoing damage also triggers at the start of your turn. Which one happens first? I wasn't sure, so I erred on the side that made sense to me, you would take the damage first, then the swarm attacked. If you failed it'd continue, but you were lucky it didn't affect you this time.

Start of Your Turn: You take the specified damage at the start of your turn

Swarm Attack aura 1; the xxx swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
[/sblock]

[sblock=renau1g]
Ok, I understand my confusion now.

Start of turn. Sheeva takes no ongoing damage. Start of turn. Swarm hits for 9. Sheeva now has 9 damage and 5 ongoing effect, but she saved at end of her turn, so she did not take the ongoing at all. Total damage: 9.

There is no explicit rule for this, but following the order on page 268 seems best: ongoing, regeneration, other effects (like the swarm attack), and end effects (like something lasts until the start of your turn).

It could all be simultaneous except for that pesky "other effects" which can modify the other ones.

Thanks.
[/sblock]
 

Leaning his small frame against the tree, Pok begins flipping through his family spellbook, looking for anything knew that could help here. Stopping on page 87 the gnome smiles widely, and points his wand behind the Crocodile, a small bolt of arcane energy, and the semblance of a fat lamb appeared, drowning in the muck. It's cries were loud, and it's movements screamed helplessness.

Flipping a few pages further Pok stops and begins reciting a spell. Finding the corridors of the Crocodile and Swarms million minds he began throwing up walls, hindering their nervous system. Each time a muscle twitched he increased the frequency of his spell, amply so for the horde of poison filled bugs.

Looking above him, Pok has the bright idea to climb his resting tree, for a seat and survey point. Unfortunately for the diminutive gnome, his jumping and reaching serve no purpose as the closest branch is out of reach. Huff, said the gnome as his feet hit the ground again, the branch still out of reach.

[sblock=OOC]

Minor Spectral Image; A fat lamb appears to be drowning at H0.
Effect: The illusion of a Medium or smaller object or creature appears in an unoccupied square within range. It can make sounds, and it can move within its square but cannot leave it. Each of its defenses is 10. The illusion lasts until the end of the encounter, or until an attack hits it or a creature touches it.
An Insight or Perception check (DC 22) also allows a creature to determine the illusion is a fake.


Standard Maze of Mirrors burst 1 centered on H3; 17 vs will on Crocodile, 27 vs will on bugs, the target is immobilized and takes -5 to attack rolls. TE of Pok's NT.

Move climb tree, fails.

Roll lookup


Pok will use Fade Away if hit.

[sblock=Ministat]

Pok d'Sivis
Male Gnome Wizard 5
Small fey humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 12; low-light vision
HP 36, Bloodied 18, Surge Value 9, Surges 6
AC 18; Fortitude 14, Reflex 19, Will 18
Saving Throws +5 racial bonus to saving throws against illusions
Speed 5
At-will: Nightmare Eruption, Winged Horde
Encounter: Wand of Accuracy, Eyebite, Grasping Shadows, Maze of Mirrors
Daily: Horrid Whispers (Phantom Chasm)
Utility: Spectral Image (Moonstride)
Daily: Visions of Avarice (Phantasmal Assailant)
Racial: Fade Away
Item: Minor-Shift 2

Has combat advantage against bugs, due to hit with illusion attack.

[/sblock]
[/sblock]
 
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Gotta slow this thing down some to give the others a chance to deal with that croc!

Feall concentrates for a moment to strengthen his connection with the shadow world, his will summoning the familiar noose of shadows. With a gesture, he sends the noose flying toward the Shambling Mound, but the shadowy force falls short.

"Cac!"

Not quite managing to swallow his exclamation of dismay, he quickly flicks another Shroud onto the approaching Mound.

[sblock=OOC]Standard: Executioner's Noose (1d20+9=12) vs. Fortitude at the Mound.
Free: Assassin's Shroud #2 at the Mound.[/sblock]
 

Kortauhk watches as the bugs go skittering away from him and he moves to follow them. As he nears the croc, Kortauhk is forced to jump over a very meaty swinging tail.

"Bad Chomp-Chomp! No bite Valahad! Bad Bugs, you no go away! You no move and get squished!"

Hacking at the heavily scaled backside of the Croc, Kortauhk is surprised when a lightning bolt crackles from the dark cloud that still hovers over head and slams into the bugs and the Croc, knocking them onto their backs. A thunderous burst explodes from the electrified creatures causing further harm as they float in the swamp. Hacking at the Croc once more, a gust of wind blasts the slightly softer underside of the beast and swirls over to push at the bugs.

[sblock=Actions]
- Font of Life Save vs Poison. (1d20=17)

- Minor: Form of Mountain's Thunder: +2 AC, Resist all (3); 1/rnd all creatures marked by Kortauhk take 4 thunder damage when Kortauhk successfully hits with an attack. Kortauhk's sword property now gives Kortauhk +2 Fortitude while he is in a guardian form.

- Move: From H6 >2> I5 >2> J4 >2> I3 (adjacent to both the bugs and the Croc)

- Free: Mark both the bugs and the Croc

- Standard: 31 vs Reflex against both the Croc and the Bugs (rolled 2 19's) for 8 thunder damage and they are both knocked PRONE. Effect: All Creatures Marked by Kortauhk take 4 lightning damage. Hitting a creature with this power activates the thunder property of Kortauhk's guardian form, dishing out another 4 thunder damage to all creatures marked by Kortauhk.

This means that both the Croc and the Bugs should take 12 thunder damage and 4 lightning damage from this attack, and be knocked Prone.

- AP: Gale Strike 26 (I forgot the CA from Croc being prone in the roll) vs Croc AC: HIT: Croc takes 10 dmg (out 2d8+6 *cries*) & Bugs take 5 damage and slide 1 square to the west. (1d20+12=24, 2d8+6=10)

IF both hit, that would bring the grand damage total to: Croc: 12 thunder, 4 lightning, 10 untyped (26 total); Bugs: 12 Thunder (8 from close attack, 4 from effect; not sure if it should be included as one for purpose of swarm vulnerability), 4 lightning, 5 untyped (21 total).
[/sblock][sblock=Kortauhk's Stats]
Kortauhk - Goliath Stormheart Warden 5
Passive Perception 12, Passive Insight 12
AC 26, Fort 19, Reflex 16, Will 15
HP 65/65, Bloodied 32, Surge Value 16, Surges 14/14
Speed 6, Initiative +3
Action Points: 0/1, Second Wind

At-Will Powers:
Warden's Fury
Warden's Grasp
Tempest Assault
Earth Shield Strike

Encounter Powers:
Stone's Endurance
Gale Strike
Violent Bolt

Daily Powers:
Form of Mountain's Thunder (Form of the Mountain's Thunder Attack)
Storm Strike
Nature's Abundance

Item Powers:
Summon/Banish Hide Armor
Command Sun Globe (bright/dim/no light; close burst 5/10 from globe)
Resist all 5 (Cloak of Resistance)
[/sblock]
 
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Leaning his small frame against the tree, Pok begins flipping through his family spellbook, looking for anything knew that could help here. Stopping on page 87 the gnome smiles widely, and points his wand behind the Crocodile, a small bolt of arcane energy, and the semblance of a fat lamb appeared, drowning in the muck. It's cries were loud, and it's movements screamed helplessness.

Flipping a few pages further Pok stops and begins reciting a spell. Finding the corridors of the Crocodile and Swarms million minds he began throwing up walls, hindering their nervous system. Each time a muscle twitched he increased the frequency of his spell, amply so for the horde of poison filled bugs.

Looking above him, Pok has the bright idea to climb his resting tree, for a seat and survey point. Unfortunately for the diminutive gnome, his jumping and reaching serve no purpose as the closest branch is out of reach. Huff, said the gnome as his feet hit the ground again, the branch still out of reach.

Gotta slow this thing down some to give the others a chance to deal with that croc!

Feall concentrates for a moment to strengthen his connection with the shadow world, his will summoning the familiar noose of shadows. With a gesture, he sends the noose flying toward the Shambling Mound, but the shadowy force falls short.

"Cac!"

Not quite managing to swallow his exclamation of dismay, he quickly flicks another Shroud onto the approaching Mound.

Kortauhk watches as the bugs go skittering away from him and he moves to follow them. As he nears the croc, Kortauhk is forced to jump over a very meaty swinging tail.

"Bad Chomp-Chomp! No bite Valahad! Bad Bugs, you no go away! You no move and get squished!"

As the goliath moves, the crocodile bites at him, but the toughened hide is too much for it and the beast's jaws slide off.

[sblock=ooc]
The movement triggered OA as you moved adjacent, then not adjacent, but it missed [/sblock]

Hacking at the heavily scaled backside of the Croc, Kortauhk is surprised when a lightning bolt crackles from the dark cloud that still hovers over head and slams into the bugs and the Croc, knocking them onto their backs. A thunderous burst explodes from the electrified creatures causing further harm as they float in the swamp. Hacking at the Croc once more, a gust of wind blasts the slightly softer underside of the beast and swirls over to push at the bugs.


The bugs begin swarming over the crocodile and the illusory lamb. The bleating is silenced as they try to go after the tempting morsel and the tough hide of the croc prevents them from penetrating.

The croc stands up and looks at the goliath angrily, and snaps its massive jaws over your midsection. They continue to clamp down and grind as you stand there in its grip.

[sblock=ooc]
vs ac; dgm (1d20 13=33, 2d8 5=14) Crit for 21 and you're grabbed. It AP's and you take 18 more damage. actually 16 and 13 after reduction [/sblock]

The mound launches a pair of tendrils towards the drow, who jumps over one, but the other slaps him in the side of his head.

[sblock=ooc]
vs ac; dgm (1d20 12=17, 1d8 6=10, 1d20 12=27, 1d8 6=9) attacks Feall, hits 1 time for 9 4 damage [/sblock]

A huge snake-like creature with a humanoid-looking face appears out of the water, "My, my what have we here? My pets have caught me some dinner?" she hisses, slithering onto the central island. She surveys the landscape and sees the difficult situation her "pet" is in. "Now, now that's not nice." she says, then whips her tail around and a small, crackling white ball shoots from it and it flies over the heroes, landing behind River and Valahad, exploding outwards. The paladin's plate armor conducts the electricity and sends it coursing through his veins. River is also caught by the burst. The duo feel their visions and mind clouded by the jolting pain.

[sblock=ooc]
vs Fort (river, val); thunder dmg (1d20 9=20, 1d20 9=29, 2d10 3=9) hits River for 4, crits Valahad for 8 (after reductions), both are dazed (save ends)[/sblock]

[sblock=Nature DC 15]
Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly.

The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.
[sblock=Nature DC 20]
Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]

[sblock=Arcana DC 20]
The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]

[sblock=Unlocked stats]
Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 17
Mound - AC is lower than 28, Will is lower than 25
Bugs - Fort is lower than 27, Will is lower than 21
[/sblock]

[sblock=OOC]
Red Square around crocodile is difficult terrain, even out of the water.

Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.

Bugs - bloodied, immobilized, -5 to attacks, prone
Mound - Prone, 2 x shrouds
Croc - grabbing Korthauk, used 1 AP


Initiatives:
Valahad - 22 - resist 5 damage (River), 55/63, dazed (save ends)
Pok - 21
Feall - 20 - resist 5 damage (River), 33/37
Korthauk - 13 - 32/65 - , resist 5 damage (River), +2 AC/Fort, bloodied
Bad guys - 10
Sheeva - 10 - 34/43 <- you're up
River - 7 - resist 5 damage (River) 45/49, dazed (save ends)

bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d27=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21) [/sblock]
 
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