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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

[sblock=ooc] All right all right, I'll quit whining about the giant mouth with teeth like swords and you handle that shocking snake thing. I'll try to keep the croc offa everyone (though I may need Valahad to take over in a round or two so I don't go down for the count). As soon as we're able to take out the big green meanie, we'll come help Sheeva! [/sblock]
 

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[sblock=Whoops!] Is it my turn again already!? How did I miss that? I'll post my turn in a little bit, but could I get a map update? [/sblock]
 


Closing his eyes for just a moment, Kortauhk feels the energy of the storms above him build. With a shout, Kortauhk opens his eyes and strikes out at the Croc, pushing his blade under the beasts overlapping scales. As he does so, Kortauhk is struck by a large bolt of lightning. The storm wrought energy travels the length of the warden's arm and courses through the Croc, while a a secondary bolt of energy arcs from Kortauhk to the mass of bugs that swarms near him, charging the water all around the insects, threatening to cook them through or launch them onto their backs. Immediately after the lightning strikes, a thunderous burst explodes from Kortauhk and batters his foes.

[sblock=Actions]
- Free: Mark both the Bugs and the Croc (I'm not doing as bad as I thought, and I get better damage here while my foes are marked... so I'll overwrite the divine sanction)

- Standard: Violent Bolt vs Croc; Hits Reflex 33 for 12 lightning damage. One other marked enemy (the bugs) now must chose to take 5 lightning damage and go prone, or take 10 lightning damage.

Because the above melee attack hit (at least I'm assuming it does), this triggers Kortauhk's Guardian Form power, dealing an additional 4 thunder damage to all of enemies that Kortauhk has marked.

This means that the Croc is dealt 12 lightning damage; 4 thunder damage (16 total), and the bugs are dealt 5 lightning damage (and are prone) or 10 lightning damage; 4 thunder damage (9+prone or 14).
[/sblock]

[sblock=Kortauhk's Stats]
Ko
rtauhk
- Goliath Stormheart Warden 5
Passive Perception 12, Passive Insight 12
AC 26, Fort 21, Reflex 16, Will 15
HP 49/65, Bloodied 32, Surge Value 16, Surges 13/14
Speed 6, Initiative +3
Action Points: 0/1, Second Wind

At-Will Powers:
Warden's Fury
Warden's Grasp
Tempest Assault
Earth Shield Strike

Encounter Powers:
Stone's Endurance
Gale Strike
Violent Bolt

Daily Powers:
Form of Mountain's Thunder (Form
of the Mountain's Thunder Attack
)
Storm Strike
Nature's Abundance

Item Powers:
Summon/Banish Hide Armor
Command Sun Globe (bright/dim/no light; close burst
5/10 from globe)
Resist all 5 (Cloak of Resistance)
[/sblock]
 

[sblock=renau1g]
I just realized the Eberron house rule for Expertise. Sheeva does not have that on her character sheet. I will now fix her character sheet, but just FYI she is +1 more to hit. I seriously doubt that it will affect the last attack, but I wanted you to be aware.

Btw, I just noticed that Expertise isn't on Pok or Feall's sheets either.[/sblock]
 
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"Pok, what the heck are you doing? When enemies throw area spells, we spread out, we don't get closer together. Get the heck out of here." Sheeva shouts in exasperation.

Being distracted by Pok's movement and subsequent injury, Sheeva misses the Snake with her Lightning before her darkness fades.

River hold on the effect of his goddess without doing anything else.

Valahad brings his blade up againt the scaled one. The kalashtar ducks beneath the snapping jaws and slashes into the muck-covered scales of the creature's leg. The paladin's blow gives hope to River, who glows with golden light. It was the turning of the battle...and the age.


Pok concentrates his attempt to harass the eyes and bodies of bugs and crocodile alike.

The winged mosquito horde is almost visible even to those not affected by his spell. Pok concentrates his will power on the spell, pushing through the harmful hex of the snake creature.


Feall shifts his Ki to his Falchion and quickly flicks two Shrouds over the Shambling Mound. Using the narrow branch on which he's perched as a springboard, the Assassin leaps (1d20+12=31) from the tree and lands neatly beside his enemy, burying his blade deep within the writhing mass of vegetation.

He feels a piece of the creature's soul detach and flow up his black blade, creating an inescapable connection between assassin and target.

Following up quickly on his first attack, the young Drow flickers from sight and reappears instantly on the Mound's other side, driving his Falchion once more deep into the Shambling Mound' mass.


Closing his eyes for just a moment, Kortauhk feels the energy of the storms above him build. With a shout, Kortauhk opens his eyes and strikes out at the Croc, pushing his blade under the beasts overlapping scales. As he does so, Kortauhk is struck by a large bolt of lightning. The storm wrought energy travels the length of the warden's arm and courses through the Croc, while a a secondary bolt of energy arcs from Kortauhk to the mass of bugs that swarms near him, charging the water all around the insects, threatening to cook them through or launch them onto their backs. Immediately after the lightning strikes, a thunderous burst explodes from Kortauhk and batters his foes. The bugs disperse as the lightning/thunder strikes them

The mound continues to battle Feall, one tendril slapping the drow hard, but the other splashes harmlessly in the water.

[sblock=ooc]
vs ac; dmg (1d20 12=32, 1d8 6=10, 1d20 12=20, 1d8 6=14) one crit, one miss, 9 damage after resist[/sblock]

The snake throws another ball of lightning that slams into Valahad and River for a devastating blow. Then it slithers next to Sheeva and opens its mouth as a cloud of toxic fumes rolls over her and Pok. The spellcasters now feel their strength sapped as poison takes hold in their bodies.

[sblock=ooc]
vs fort (river, val); thunder damage (1d20 9=16, 1d20 9=24, 2d10 3=17) hits both for 12 + dazed (save ends)
Move: shift 1
AP: unleash Spit poison -vs fort (sheeva, pok); poison damage (1d20 11=29, 1d20 11=26, 1d6 1=5) both hit for 5, ongoing 5 poison, -2 to saving throws, -2 to fort (save ends all)
[/sblock]

The crocodile continues to attack River as Korthauk's weapon grazes its scaly hide after it slides a bit further from Valahad.

[sblock=OOC]
Warden's Fury - vs fort; dmg (1d20 12=17, 1d8 6=7) miss
Croc on River - vs ac; dmg (1d20 11=12, 2d8 5=17) miss
[/sblock]


[sblock=Nature DC 15]
Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly.

The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.
[sblock=Nature DC 20]
Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]

[sblock=Arcana DC 20]
The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]

[sblock=Unlocked stats]
Crocodile - AC is lower than 25, but higher than 21, Will is 20, Fort is higher than 21
Mound - AC is lower than 28, Will is lower than 19
Bugs - Fort is lower than 27, higher than 11, Will is lower than 21 higher than 13
Snake - Fort is lower than 27, Ref higher than 17,
[/sblock]

[sblock=OOC]
Red Square around crocodile is difficult terrain, even out of the water.

Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.

Bugs - bloodied,
Mound - targeted for death, bloodied
Croc - bloodied, used 1 AP
Snake - used 1 AP


Initiatives:
Valahad - 22 - resist 5 damage (River), 43/63, dazed (save ends)
Pok - 21 - 24/36 - ongoing 5 poison, -2 to saving throws, -2 to fort (save ends all)
Feall - 20 - resist 5 damage (River), 20/37
Korthauk - 13 - 49/65 - , resist 5 damage (River), +2 AC/Fort,
Bad guys - 10
Sheeva - 10 - 27/43 - ongoing 5 poison, -2 to saving throws, -2 to fort (save ends all) <- you're up
River - 7 - resist 5 damage (River) 21/49, bloodied, dazed (save ends)

bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d27=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21) [/sblock]
 
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KaBOOOM

A massive thunderous explosion hits the Snake, pulling it towards the team. Sheeva leaps through the air and lands near the Mound.

KaBOOOM

A second massive thunderous explosion hits the Mound, driving it towards the team as well.

"So Feall, I've heard that snakeskin boots are all the rage back in Sharn. You really should make yourself a set." Sheeva laughs nonchalantly as if she were having tea with a friend, taunting the Snake.

"Oh, I should probably do something about that pesky crocodile as well."

A bolt of Lightning hits the Crocodile hard, pulling it towards the Mound and the Snake before ricocheting and hitting the Snake.

[sblock=Actions]
Minor: Activate Cloak for 5 temporary hit points
Standard: Thunder Leap Snake, jump to C11, Thunder Leap Mound
AP: Lightning Strike on Crocodile
Move: Wade through the water to C14 to gain cover under the tree


27 vs. Fort, 20 damage Snake; 29 vs. Fort, 13 damage on Mound

Slide the Snake to J8/K9.
Slide the Mound to E8/F9.
Push the Mound to F7/G8.

25 vs. Reflex, 21 damage Crocodile; 4 damage on Snake, Save 7

Slide the Crocodile to F2/H4.

I guess it was too much to hope to make all 4 D20 rolls. ;)
[/sblock]
 

[sblock=ooc]
Just a random congratulations KD, you're the first of the three storm sorcerers here to break out their Thunder Leap! Oh I forgot to mention they all hit.[/sblock]
 

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