[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

Somewhat dismayed as he sees the target of his carefully planned assassination move away, Feall quickly adjusts his strategy. He drops another shroud over his target, then again focuses his will. The Khyber's eyes turn solid black as shadows enter his thoughts, calling on the weakness of will found by Feall's still echoing threat.

[sblock=Actions]Free: Place another shroud on M1.
Standard: Nightmare Shades (1d20+11=26) vs. M1 (Will), (2d8+9+2d6.minroll(2)=32) damage.
Move: Step to O42.[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 20     F: 16     R: 18     W: 20     HP: 45/45
 AP: 01                                   HS: 06/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[s][COLOR="Silver"]Echoing Threat[/COLOR][/s]
[COLOR="Silver"]Shade Form[/COLOR]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[s][COLOR="Silver"]Nightmare Shades[/COLOR][/s]
[s][COLOR="Silver"]Sheltering Dark[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[COLOR="Gold"]Targeted for Death[/COLOR]
[COLOR="Gold"]Twilight Assassin[/COLOR]
[/sblock]
 

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Rumbum tilts his head in disbelief as stares at his foe, not knowing what is causing the enemy so much pain and agony. Seeing that he can use this to his advantage, Rumbum slices down hard towards the foe's head. His axe misses his target badly, with the momentum of his swing causing him to strike the ground hard...sparks fly.

[sblock=actions]
minor: none
movement: none
attack: warrior's surge: 1d20+12 vs M1 AC = 14 miss

crap...so much for getting to use another HS
[/sblock]
 





"Very nicely done Pok!" Sheeva smiles.

OOC: renau1g, I need to know how high the corridor is before I declare the rest of my actions. Thanks.


[sblock=actions]
Move: P51
Minor: Sustain Howling Tempest
Standard: Blazing Starfire on B1 and B2 in that order

28 to hit B1, 17 radiant fire damage

Opps. Forgot to put in the second to hit. I hate getting old. ;)

Natural 20
7 extra critical damage for a total of 24 radiant fire damage on B2

Push B2 to square P46.

B1 and B2 take 5 thunder damage at the start of their turns.

If B1 or B2 attacks Sheeva, they take 5 radiant fire damage.

Free: Fly to M46. If B1 Opportunity Attacks Sheeva at -2 for being marked, Rumbum gets the Combat Challenge and B1 takes 5 radiant fire damage.
[/sblock]


[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 3 temp hit points, resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 42/48
Bloodied 24
Surge Value 10; Surges Per-Day 6/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Darkfire
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 
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[sblock=ooc]
Ceiling's are 15 feet high at the walls, arching to 30 or 40 feet in the center of each chamber.

I figure Rumbum would mark his "new" target also.
[/sblock]
 

Pok seizes the moment and rushes after Sheeva, moving his tiny legs as fast as possible. Diving between River's legs then skittering under and past Sheeva's flying form, Pok comes to a stop next to the landing drow. Not much in the way of escape routes, let's hope this place isn't a dead end. Pok smiles at Sheeva Unless you can fly us all out of here?

Pok looks at Rumbum Hello, are you a friend? the gnome shakes his head at the social awkwardness. Other than not wanting to be sacrificed to the Voice I mean. You wouldn't, just for an example, attack me after we defeat these cultists?

[sblock=OOC]

Double move, run as far as possible west. I think this ends at M47, I'm not sure if Pok provokes by doing this, it's ok if he does. Pok GRANTS COMBAT ADVANTAGE FOR RUNNING.

Minor action, boots of fencing master, shift 2 squares to L45. Gain +1 to AC and Reflex

Pok will use Fade Away if targeted.
[/sblock]



[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:20/19, Fort:14, Reflex:20/19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:6/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
, Boots of the Fencing Master, Viper Belt



[/sblock]
 
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