[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


log in or register to remove this ad

origin square of visions of avarice changed to R31, Pulls S2 to R31-S32, Pulls S1 to P31-Q32. Origin square of horrid whispers changed to R31. Everything stays the same otherwise.
 

"Wow. These huge hunks of junk have given Pok finger epilepsy. Nicely done Pok." Sheeva laughs.

[sblock=Actions]
Minor: Stoneskin, 5 temp hit points
Move: P38
Standard: Blazing Starfire R31, S1, S2, and S3 in that order.

S1 24, S2 16, S3 29, vs. Reflex, 17 damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 47/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Darkfire
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

I go after that one the orc says as he advances towards the the two constructs grouped together. He swings his axe, connecting with one of them...sparks fly.

[sblock=actions]
minor: none
movement: move to r33
brash attack vs S1 AC: 1d20+15 for 1d12+11 damage = 28 for 18 and S1 has CA on Rumbum to beginning of Rumbum's next turn.

mark S1...heck mark S2 too if I can

[/sblock]
 
Last edited:

River move forward but stay behind Rumbum. He then bath the area in front of him into light. Rumbum feel strengthen while the armors feels weaken.

[SBLOCK=OOC]Move: Walk to R35
Standard: Hymn of Resurgence [O29:T34] vs Fort on S1, S2, S3 (1d20+13=19, 1d20+13=31, 1d20+13=32) Anyone hit takes -2 to all defenses UEoNT. If they are hit UEoNT, the fall prone. Rumbum can either make a save or gain 5 THP.
End: River gains 2 THP for hitting and dealing no damage.[/SBLOCK]
 

Almost as soon as the armor animates Feall disappears, reappearing beside Rumbum and throwing out a noose of shadow. The noose falls short, unfortunately, leaving the hapless assassin feeling very exposed. He quickly draws the shadowy noose back in and throws his arms wide, filling the air around he and the orc with blessed concealing murkiness.

Stepping into the doorway, Pok nearly jumps out of his skin! WHOA!! exclaims the little wizard, immediately raising his wand and weaving a spell to distract from his presence. Mounds of gold, rare metals, gems, and finely crafted armament begins filling the far end of the room.

As the giant constructs begin moving to guard the high priority materials, Pok begins weaving another strong spell. Whispering counter orders, and creating compulsions to lie down, the gnome attempts to temporarily override the constructs primary objectives with non-sense and counter-productive gibberish.

Pok hastily leaves the room, pressing himself against the outer wall, and gesturing toward River and Sheeva. The gnome holds up three fingers with his wand hand, and then points to himself with the other, and grabs the three fingers. He points to Sheeva, balling his fists together, then throwing his fingers and hands wide, then pointing in the room.

"Wow. These huge hunks of junk have given Pok finger epilepsy. Nicely done Pok." Sheeva laughs.

I go after that one the orc says as he advances towards the the two constructs grouped together. He swings his axe, connecting with one of them...sparks fly.

River move forward but stays behind Rumbum. He then bathes the area in front of him into light. Rumbum feel strengthen while the armors feels weaken.

The constructs finally revert to attack positions, but the hardened orc warrior keeps them at bay. Perhaps its the years of inactivity or the skill of Rumbum, but regardless the adventurer is no worse for wear.

[sblock=Unlocked Stats]
S: 21 AC; F/R/W: 20/20/19
[/sblock]

[sblock=enemy actions]
S1: Minor action (resist 5 TENT), Standard: Attack Rumbum - vs ac; dmg on Rumbum (incl -2 to hit and +2 for CA) (1d20+13+2-2=15, 4d6+6=20) miss
s1 saves (slowed; immobilize) (1d20=4, 1d20=14)
S2: Minor action (resist 5 TENT); Standard: Attack Rumbum - vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=16, 4d6+6=24) miss s2 saves (slowed; immobilize) (1d20=4, 1d20=10)
S3: Minor action (resist 5 TENT); moves (avoiding OA's, but Running so grants CA) and charges Rumbum - vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=17, 4d6+6=20) wow...just wow....2,5,6 on their rolls...apparently they are wielding Nerf bats ;) s3 saves (slowed ) (1d20=13) oh and knocked prone
[/sblock]

[sblock=Status/Effects]
Gray zone is Feall's Sheltering Dark (only affects him so don't worry)
Gold Zone is Visions of Avarice

Rumbum: 69/69+5thp; used 1 AP, used 4 surges, used Comeback Strike, S1 has CA on Rumbum TSNT
Feall: 45/45;
River: 69/69+2thp; used 1 AP, used 4 surges,
Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

S1: -47hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone.
S2: -12hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, -2 to all defenses & knocked prone if hit (River TENT)
S3: -29hp, -2 to all defenses & knocked prone if hit (River TENT), grants CA TSNT, prone

Init:

init (enemies) (1d20+7=9)rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)
[/sblock]
 

Attachments

  • 1.jpg
    1.jpg
    102.6 KB · Views: 103
Last edited:

Rumbum attacks the same foe as before, with his axe crashing into the construct again. This time the foe falls to the ground from the impact of the blow. Rumbum turns his head to Pok ah HAAAA! He fall to ground. I don't hit him that hard. Hmmm....did you do that? Confused, he turns his attention back to the foes in front of him. Come and fight!

[sblock=action]
minor: none
movement: none
attack: brash attack vs S1 AC: 1d20+15 for 1d12+11 = 30 for 12 damage

CA granted to S1 is negated due to the foe now prone.

continue mark on S1

Rumbum takes +5 HP from Hymm of Resurgence.

[/sblock]
 



Sheeva continues to blast away at the constructs.

[sblock=Actions]
Minor: None.
Move: None.
Standard: Blazing Starfire O32, S1 and S3 in that order.

S1 17, S3 25, vs. Reflex, 17 damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 47/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Darkfire
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

Remove ads

Top