[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

I think I can put that one down! Damn it . . . some force in this benighted place is interfering with my abilities!

[sblock=Actions]Free: Another shroud on S3 (2 total)
Standard: Echoing Threat (1d20+10=13) vs. S1 (Will) - swing and a miss.
Move: Shadow Step to P39
Minor: Shade Form

+2 AC/Reflex - Reflected in Stat Block
Insubstantial
Hidden (Stealth (1d20+15=29)) behind Sheeva
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[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 24     F: 16     R: 22     W: 20     HP: 45/45 (+8THP)
 AP: 01                                   HS: 06/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[s][COLOR="Silver"]Echoing Threat[/COLOR][/s]
[s][COLOR="Silver"]Shade Form[/COLOR][/s]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[COLOR="Silver"]Nightmare Shades[/COLOR]
[s][COLOR="Silver"]Sheltering Dark[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[COLOR="Gold"]Targeted for Death[/COLOR]
[COLOR="Gold"]Twilight Assassin[/COLOR]
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Rolling behind and using Feall for cover, Pok releases a spell which careens errant. Pointing his wand to put spin on the illusory energy, Pok creates loud cracking noises above a constructs head. When the construct looks up, a giant stalactite dislodges and crashes onto the brute, he shrugs the illusory rock off easily.

Sustaining the pile of gold, magical energies emanate from the small gnome.


[sblock=OOC]

Move shift to P40

Standard Phantom Bolt on S1, 16 vs will, CA for being hidden and prone cancel out, wand of accuracy brings roll to 19 vs will, HITS
13 psychic and choosing not to slide
(Something changed for the IC roller, when I hit enter, instead of skipping down a line, it rolled. Sorry about the lack of detailed info in the roll. Will account for that in the future.)

Minor Sustain Visions of Avarice[/sblock]
 

[sblock=OOC]
(Something changed for the IC roller, when I hit enter, instead of skipping down a line, it rolled. Sorry about the lack of detailed info in the roll. Will account for that in the future.)
[/sblock]

[sblock=OOC]
Try hitting Tab instead of Enter.

Enter usually means Submit.
[/sblock]
 

[sblock=Cabana]
With your Visions of Avarice, you need to make an attack roll against each for in the area for it to pull the enemies to the center of the area. [/sblock]
 


With the visions of avarice power, I believe it's an extra minor action to do the attack, and also a minor action to sustain. So this round, Pok won't be pulling anyone toward the origin. Sadly he isn't "hidden" anymore either.


 


[sblock=Dimsdale]
Rumbum didn't knock the S1 prone. He wasn't hit by River last turn [/sblock]

The heroes spells and axe do their damage, but the trio of armoured guards is far from finished.

The ones still affected by Pok's spell work on the orc, one slamming the giant warhammer into Rumbum's stomach, knocking the wind out of him.

The prone one stands and smacks Rumbum before seeing the less defended targets at the doorway and the construct advances on them.


[sblock=Unlocked Stats]
S: 21 AC; F/R/W: 20/20/19
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[sblock=enemy actions]
S1:on rumbum (incl -2) (1d20+13-2=26, 4d6+6=19, 1d20+13-2=14, 4d6+6=19) (incl S2's attack) one hit for 19. Minor Action: tries to bowl over RUmbum on rumbum (incl -2) fort (1d20+11-2=19) fail.
S2: shifts to current spotsave vs. slow (s1, s2) (1d20=9, 1d20=5) both failed
S3: stand. on rumbum (1d20+13=26, 4d6+6=20) hits for 20, then moves up to Sheeva
[/sblock]

[sblock=Status/Effects]
Gold Zone is Visions of Avarice

Rumbum: 35/69; used 1 AP, used 4 surges, used Comeback Strike, S1 has CA on Rumbum TSNT
Feall: 45/45+8thp;
River: 69/69+2thp; used 1 AP, used 4 surges,
Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

S1: -62hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone.
S2: -12hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone
S3: -48hp, 2 shrouds

Init:

init (enemies) (1d20+7=9)rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)
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"Bring that one down." shouts River, pointing at the armor on Feall. The same armor starts to shine, making it an easy target. He then pray Arawai and Rumbum feels fresh again.

[SBLOCK=OOC]Standard: Prophetic Guidance on S3. S3 gives Combat Advantage and everyone have +5 power bonus to damage roll. The first ally who miss S3 can reroll his attack roll.
Minor: Healing Word on Rumbum (2d6+10=19). He heals HS Value + 19[/SBLOCK]
 

Rumbum finally gasps for breath at what seemed like an eternity after he was hit by the massive warhammer. Finally coming to his senses he hears the command from the cleric. OK! Ignoring the other two foes, Rumbum moves to an advantageous position on the one threatening the rest of the party and strikes hard at the living armor's back. More pieces of armor chip away from the blow.

[sblock=Renau1g]
When I typed this up, I was going on the assumption that S1 and S2 where still prone, as mentioned in the status description. However, after rereading the enemy attack descriptions, S1 and S2 are not prone...correct? If so, S1 and S2 are granted OA's against Rumbum for moving to attack S3...correct? Glup! Ahhh, bring it on! Rumbum can take it.
[/sblock]

[sblock=actions]
HS +19 equals 35! :)

move to p35
minor: none
attack: brash strike vs S3 AC: 1d20+15+2 for 1d12+11 = 29 for 17 + 5 (River) = 22 damage

CA granted to S3 until beginning of next turn.

mark S3

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