[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

[SBLOCK=OOC]Unless their hp is exactly 108 hp (double of S2 actual damage, who is bloodied), S1 should be death by that attack (91+16 = 107 damage). Am I right?[/SBLOCK]
 

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Rumbum moves quickly to protect the cleric. You move fast! admiring the the cleric's ability to dodge the massive blows of the constructs. He then swings his axe, connecting with a solid blow. Bits and pieces of metal spew outward. I protect you now... Rumbum states to River, while nodding his head in approval with a grin from ear-to-ear.

[sblock=actions]
movement=move to S35
attack: brash strike vs AC (Construct 2) 1d20+16, 1d12+11= 26 for 14

Rumbum grants target CA until beginning of his next turn.
Rumb marks construct

[/sblock]
 

Feall moves closer to the remaining construct, slashing with his falchion as he reappears from his short teleport. The blades shadowy extension fails to penetrate the tough armor of his foe.

[sblock=Actions/Rolls]Shadow Step to R36
Inescapable Blade (1d20+13=17) vs. AC[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 24     F: 16     R: 22     W: 20     HP: 45/45 (+8THP)
 AP: 01                                   HS: 06/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[s][COLOR="Silver"]Echoing Threat[/COLOR][/s]
[s][COLOR="Silver"]Shade Form[/COLOR][/s]
[s][COLOR="Silver"]Inescapable Shadow[/COLOR][/s]
[COLOR="Silver"]Nightmare Shades[/COLOR]
[s][COLOR="Silver"]Sheltering Dark[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[COLOR="Gold"]Targeted for Death[/COLOR]
[COLOR="Gold"]Twilight Assassin[/COLOR]
[/sblock]
 





False positives, extensive but useless information laid out into a labyrinthine trap, Pok directed the onslaught toward the last giant construct, rooting it in place.

The gremlins seem to have had enough of the gold, and begin diving into the hole in the floor, escaping with all but a small pile of the illusory valuables.


[sblock=OOC]
Roll Lookup


Standard Maze of Mirrors. 23 vs will, Hit, Construct immobilized and -4 penalty to attack TENT.

Minor Visions of Avarice 18 vs will, miss

Minor Sustain Visions of Avarice

[/sblock]
 
Last edited:

"Keep up the pressure. They are starting to weaken." Sheeva says as she again blasts the two remaining constructs, one falling to her assault.

Rumbum moves quickly to protect the cleric. You move fast! admiring the the cleric's ability to dodge the massive blows of the constructs. He then swings his axe, connecting with a solid blow. Bits and pieces of metal spew outward. I protect you now... Rumbum states to River, while nodding his head in approval with a grin from ear-to-ear.

Feall moves closer to the remaining construct, slashing with his falchion as he reappears from his short teleport. The blades shadowy extension fails to penetrate the tough armor of his foe.

River retreat after Rumbum command and move back to the door. He then pray for his goddess to distract the last animated armor, but whilst crawling away, the cleric's spell goes awry.

[sblock=ooc]
While prone your attacks suffer -2 to hit, so just misses [/sblock]

False positives, extensive but useless information laid out into a labyrinthine trap, Pok directed the onslaught toward the last giant construct, rooting it in place.

The gremlins seem to have had enough of the gold, and begin diving into the hole in the floor, escaping with all but a small pile of the illusory valuables.

The construct struggles against Pok's magic, and fails miserably.

[sblock=Unlocked Stats]
S: 21 AC; F/R/W: 20/20/19
[/sblock]

[sblock=enemy actions]

S2: mba on rumbum (1d20+13+2-4-2=21, 4d6+6=17) miss

save (1d20=2) well...that's what? 4 failed saves in a row? That spell has done very well for you Pok.

Ok, so it's down to 39 hp...
[/sblock]

[sblock=Status/Effects]
Gold Zone is Visions of Avarice

Rumbum: 50/69; used 1 AP, used 5 surges, used Comeback Strike, S2 has CA on Rumbum TSNT
Feall: 45/45+8thp;
River: 69/69+2thp; used 1 AP, used 4 surges, prone
Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers,
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

S1: -91hp, bloodied, Dead
S2: 39/105hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT, immobilized and -4 penalty to attack TENT.
S3: -48hp, 2 shrouds Dead

Init:

init (enemies) (1d20+7=9)rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)
[/sblock]
 

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