[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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renau1g

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[sblock=OOC]
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keelboat.jpg

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Kalidrev

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[sblock=OOC] OH! Well in that case, Lanharath will stand near the till since it is the highest point, though he will do his best to stay out of the crews way. [/sblock]
 

CaBaNa

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Pok makes his way below deck, opening the windows to get fresh air moving.

He pulls out his equipment, one piece at a time, and checks it over. Then replaces each item in it's proper compartment for quick access.


[sblock=OOC]
If the need were to arise, Pok can help with charting, as he is good with history, and maps.

[/sblock]
 

EvolutionKB

First Post
Valahad steps aboard, appraising the captain and the crew. Satisfied with his inspection, he walks about the decks inspecting the ship as well. It was enough. They weren't crossing the sea between Adar and Khorvaire after all. After his inspection, the kalashtar approaches the Captain Dumain, speaking in his mind.

"What is your normal cargo aboard this vessel? This ship is not as large as others, but because of your bloodline, I bet it is much more swift." The mood of his thoughts is friendly and relaxed, just making conversation.
 

renau1g

First Post
Captain Dumain replies to Valahad, "Yes Kalashter, our house must manage its resources in the best manner and the short trip to Moonwatch doesn't require some of those larger ships. We're not heading on the open sea so this should do just fine. I prefer this route, more time with the wenches, if you know what I mean" giving the kalashter a playful elbow.

[sblock=OOC]
Big update on Monday
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renau1g

First Post
The time is late evening on the second night when you are preparing to settle down for your rest. Lanharath is upon his lookout post, discussing with Valahad, the others are preparing to head below deck (the door leading down is behind Pok).

[sblock=Perception 19]
You see a group of humanoids trying to hide under the water as the surround the vessel. They are scaly, bear tridents, one of the creatures is over 10 feet tall and has four arms. They begin scaling the sides of vessel.
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All of sudden over the side of the deck come a group of humanoids, their green scales glint dully in the lantern. The bear tridents and one of the creatures is larger than the others, which also has an extra set of arms.


[sblock=Nature DC15]
You recognize these creatures as Sahaugin's: Sahuagin are often called sea devils because they are irredeemably evil. They hunt marine life and raid shoreline communities at night. Sahuagin harbor a murderous bloodlust and, like sharks, fly into a frenzy when they sense their prey is bloodied. The preferred sahuagin weapon is the trident.
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[sblock=Nature DC20]
Sahuagin dwell along coastal waters in communities of varying sizes that are hewn from stone and other natural materials. Sahuagin society is patriarchal and features a strict hierarchy, such that every sahuagin knows its place within the society. A sahuagin village is ruled by a baron, while a prince rules approximately twenty villages. Sahuagin kings rule much larger territories and dwell within cities that hold as many as six thousand inhabitants. A sahuagin kingdom can stretch along an entire seacoast, with villages and towns at least 100 miles apart. Sahuagin sometimes trade for goods, but they are more
inclined to take what they want by pillaging coastal communities and merchant ships.
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[sblock=OOC]
*Surprise Round: If you beat Perception DC 19 then you get to go in the surprise round. The enemies actions were to climb the boat.

Illumination: Dim lighting from the falling sun. (If you don't have low-light vision enemies have concealment)
The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.

The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.

Valahad you are at L5, your name kind of got blocked

Init:
Bad guys - 20
Lanharath - 19
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
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Atanatotatos

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Foes? You get beaten!! Thusk reacts with uncanny readiness and swiftly steps closer to the nearest sahuagin and swings at him wildly, trying to push him out of the vessel.

[sblock=actions]Perception: 22 IF Thusk can be considered already wielding his sword, otherwise he will have to spend his action to unsheathe it.
Standard: Pressing strike vs sg3: shift to H3 and 18 vs Ac, 18 dmgand push to H1 (taking 2 damage from bloodclaw property)[/sblock]
 

CaBaNa

First Post
Bent over and lacing his boots, Pok didn't notice trouble until after he had already readjusted his footpads. Raising his head, he saw the creatures, and paused, this being the first time he had been caught in the open in years. [sblock=OOC]

Pok got last initiative, and has a passive perception below the DC to go in surprise round, so he'll stand around dumbfounded I suppose. I'll roll my knowledge checks and such when it comes around to Pok's turn. Did he have cover or concealment from anyone? (if so I'll need to roll a stealth check...)[/sblock]
 


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