The time is late evening on the second night when you are preparing to settle down for your rest. Lanharath is upon his lookout post, discussing with Valahad, the others are preparing to head below deck (the door leading down is behind Pok).
[sblock=Perception 19]
You see a group of humanoids trying to hide under the water as the surround the vessel. They are scaly, bear tridents, one of the creatures is over 10 feet tall and has four arms. They begin scaling the sides of vessel.
[/sblock]
All of sudden over the side of the deck come a group of humanoids, their green scales glint dully in the lantern. The bear tridents and one of the creatures is larger than the others, which also has an extra set of arms.
[sblock=Nature DC15]
You recognize these creatures as Sahaugin's: Sahuagin are often called sea devils because they are irredeemably evil. They hunt marine life and raid shoreline communities at night. Sahuagin harbor a murderous bloodlust and, like sharks, fly into a frenzy when they sense their prey is bloodied. The preferred sahuagin weapon is the trident.
[/sblock]
[sblock=Nature DC20]
Sahuagin dwell along coastal waters in communities of varying sizes that are hewn from stone and other natural materials. Sahuagin society is patriarchal and features a strict hierarchy, such that every sahuagin knows its place within the society. A sahuagin village is ruled by a baron, while a prince rules approximately twenty villages. Sahuagin kings rule much larger territories and dwell within cities that hold as many as six thousand inhabitants. A sahuagin kingdom can stretch along an entire seacoast, with villages and towns at least 100 miles apart. Sahuagin sometimes trade for goods, but they are more
inclined to take what they want by pillaging coastal communities and merchant ships.
[/sblock]
[sblock=OOC]
*Surprise Round: If you beat Perception DC 19 then you get to go in the surprise round. The enemies actions were to climb the boat.
Illumination: Dim lighting from the falling sun. (If you don't have low-light vision enemies have concealment)
The boat is a close approximation, but there are no ballistas or lifeboats, the only sail is the one in the middle (along F/G coordinates). The only raised area is the southern part where the Kalashters are located.
The stairs are difficult terrain, they're 10 feet up, so it takes 4 squares of movement to get up or down from the raised area.
Valahad you are at L5, your name kind of got blocked
Init:
Bad guys - 20
Lanharath - 19
River - 15
Valahad - 14
Thusk - 10
Pok - 7
*Funny that the highest init mods of the PCs got the lowest rolls.
Lanharath; Valahad; Pok; Thusk; River; baddies (1d20+4=19, 1d20+2=14, 1d20+5=7, 1d20+8=10, 1d20+1=15, 1d20+7=20)
[/sblock]