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Adventurer core class

BluWolf said:
BY the way, do you have a concept for why this class would exist? I mean other than mechanics?

This PC is a wanderer, a traveller. Take the rogue description without... the roguist part. At first, I wanted a character than used 8 skills/levels and NOT sneak attack. A PC expert...

Name the class traveller, wanderer, etc.; but then the class should have at least wilderness lore... unless she travel only in caravans or ships from one city to another...

Anyway, just fix the class as you wish. I think it's better to create feats than can be used by anyone than creating a custom class with abilities progression. This adventurer class can add more customs (non-fighter!) feats than others... But the class MUST be competitive in combat at higher levels. It's why I must include any (fighter or metamagical) feats in the table, which are more valuable feats

ex of custioms feats: abilities to command, coordinate, status, etc., see my thread 3-4 days ago. Or all the customs feats on the web...
 

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Umm... so basically... he's a bard with bonus feats?

I don't see him as overpowered. He really is much like a bard... good at many things but not great at anything. The rogue will outshin him with sneak attacks and skill points, the fighter will outshin him with BAB and combat feats, the mage will outshin him with spells, and the cleric will outshin him with healing and spells.

I would never play this type of character... but I'm sure someone may.
 

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