Numion
First Post
As in there probably isn't any. This is quite normal rant about PCs that do things that maybe they shouldn't. This happened in the aftermath of the Return to the Temple of Elemental Evil, and the characters are around level 14. Not much of a spoilers, mind you.
They had acquired a Deck of Many Things. Which seems to be a source of many player-stories, eh? With a little meta-game thinking (they had encountered one in some other campaign) they decide not to use it, but sell it. A fine idea. Execution is what lacked, IMHO.
They think for a while who would have the required dough to buy it. Red Wizards, of course. So, to enclave they go. The Red Wizard in charge is wary of a scam, because it is a lot of money. (100Kgp, paid in Thayan wares). So he asks them to prove that it's a real 'Deck. Draw / have someone draw 5 cards while a Red Wizard observes.
A plan is made. One character goes to the seedy part of town, finds a beggar. Takes the beggar to eat, gives him gold, and offers more gold if he comes with them. Easy gig.
Back at the office (yes, another story. They really do have an office.) they contact the mage, then offer the clueless beggar 100gp to say 'I draw five cards'. And so he draws. Nothing seems to happen. Four cards go by, and nothing happens. Just a slight expression of pain. Then on the fifth card 50 gems of 1000gp a piece appear. Players are hilarious. They sell the deck, net money, and even let the beggar keep the gems.
Honorable adventurers? He did get to keep the 50K gems, right?
Not so. In addition, the beggar has
1 - knows answer to his next dilemma
2 - gains a level for next monster
3 - -1 to all saves
4 - A Demon out to get him...
What do you think about this? They were mostly chaotic bunch, but it's mostly the CG cleric I was concerned about. Should heroes be more heroic? How do you, as a DM, encourage more 'honorable' actions?
They had acquired a Deck of Many Things. Which seems to be a source of many player-stories, eh? With a little meta-game thinking (they had encountered one in some other campaign) they decide not to use it, but sell it. A fine idea. Execution is what lacked, IMHO.
They think for a while who would have the required dough to buy it. Red Wizards, of course. So, to enclave they go. The Red Wizard in charge is wary of a scam, because it is a lot of money. (100Kgp, paid in Thayan wares). So he asks them to prove that it's a real 'Deck. Draw / have someone draw 5 cards while a Red Wizard observes.
A plan is made. One character goes to the seedy part of town, finds a beggar. Takes the beggar to eat, gives him gold, and offers more gold if he comes with them. Easy gig.
Back at the office (yes, another story. They really do have an office.) they contact the mage, then offer the clueless beggar 100gp to say 'I draw five cards'. And so he draws. Nothing seems to happen. Four cards go by, and nothing happens. Just a slight expression of pain. Then on the fifth card 50 gems of 1000gp a piece appear. Players are hilarious. They sell the deck, net money, and even let the beggar keep the gems.
Honorable adventurers? He did get to keep the 50K gems, right?
Not so. In addition, the beggar has
1 - knows answer to his next dilemma
2 - gains a level for next monster
3 - -1 to all saves
4 - A Demon out to get him...
What do you think about this? They were mostly chaotic bunch, but it's mostly the CG cleric I was concerned about. Should heroes be more heroic? How do you, as a DM, encourage more 'honorable' actions?
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