Clint_L
Legend
I disagree that stakes have to be fundamentally different at high levels, and indeed I feel that this often leads TTRPGs into trouble (not to mention stories in general, MCU). Opponents need to be stronger, but the stakes should always feel personal. For example, a threat to a loved one or tension between what a character wants and what thery need should work as well at level 1 as level 20. Indeed, high level characters, assuming a continuous campaign, should be an opportunity for much more developed personal stakes.
These mini-adventures work well in that they are typically plot-oritented and thus easy to adapt to the particularlities of different adventures, and to different character levels.Still a few very high level encounters would be fine, to save the trouble of adapting them, but given how vanishly few games are played at those level, I can see why WotC concluded that it was more effective to focus on low/mid-levels, though.
These mini-adventures work well in that they are typically plot-oritented and thus easy to adapt to the particularlities of different adventures, and to different character levels.Still a few very high level encounters would be fine, to save the trouble of adapting them, but given how vanishly few games are played at those level, I can see why WotC concluded that it was more effective to focus on low/mid-levels, though.