D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

I disagree that stakes have to be fundamentally different at high levels, and indeed I feel that this often leads TTRPGs into trouble (not to mention stories in general, MCU). Opponents need to be stronger, but the stakes should always feel personal. For example, a threat to a loved one or tension between what a character wants and what thery need should work as well at level 1 as level 20. Indeed, high level characters, assuming a continuous campaign, should be an opportunity for much more developed personal stakes.

These mini-adventures work well in that they are typically plot-oritented and thus easy to adapt to the particularlities of different adventures, and to different character levels.Still a few very high level encounters would be fine, to save the trouble of adapting them, but given how vanishly few games are played at those level, I can see why WotC concluded that it was more effective to focus on low/mid-levels, though.
 

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I prefer all my campaigns to run from 1st to 20th. The problem is that there isn't enough high end material. I like Paizo's adventure paths but they only went to 16th and now not even that. Not even google searching from home brew campaign's out on the web is fruitless. I'd like to see a least a couple high end adventures every year, even if they are dropped in the adventure anthology releases.
 

I prefer all my campaigns to run from 1st to 20th. The problem is that there isn't enough high end material. I like Paizo's adventure paths but they only went to 16th and now not even that. Not even google searching from home brew campaign's out on the web is fruitless. I'd like to see a least a couple high end adventures every year, even if they are dropped in the adventure anthology releases.
I am pretty sure the anthologies all include high level adventures -- at least one or two each.
 


WotC has said something similar.

1% high level 10% reach 10.

I dont think its WotC or TSR thing.
Paizos also said similar things much more recently than 30 years.
Ok, but when you reach back 3 editions and a company ago, it undermines the argument that this thing is still true.

And if it is, I think they should just excise that material from the core books. Compress 1-12ish down to 1-10 (because everyone likes round numbers) and let the community and 3PP support the high end. or plan to do it as a cool supplement. But if you honestly don't expect players to ever get there, that is a huge amount of wasted material and space that could either reduce costs or make room for more useful information for things like the social and exploration pillars.
 


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