Zardnaar
Legend
I didn't know they stopped doing adventures to high level!
Afaik they did as far back as PF1 iirc.
Might be the occasional one but yeah.
Bought the Shackled City few months back. Digesting it is difficult. Running .....
I didn't know they stopped doing adventures to high level!
I lost interest in them because I stopped wanting to run games to high levelAfaik they did as far back as PF1 iirc.
Might be the occasional one but yeah.
Bought the Shackled City few months back. Digesting it is difficult. Running .....
The format has or is soon changing as well: big fat quartly hardcover instead of monthly softcovers.I lost interest in them because I stopped wanting to run games to high level
So I'll have to check them out again
I've played through all the 1st edition adventure paths and I don't recall any that ended before 16th. It's their 2nd edition that now caps 10th-12th.Afaik they did as far back as PF1 iirc.
Might be the occasional one but yeah.
Bought the Shackled City few months back. Digesting it is difficult. Running .....
I've played through all the 1st edition adventure paths and I don't recall any that ended before 16th. It's their 2nd edition that now caps 10th-12th.
I love Shackled City and I've run it dozens of times under 3rd D&D and Pathfinder 1st. It's a gem for me. Never had a problem keeping it going right to the end.
4e kinda did that but then they got greedy with other stuff and we still had insurmountable games to manage.For clarity, I did not mean reducing the number of levels. I meant eliminating or replacing low level.abilities with higher level ones as you level, so the total number of things the players have to juggle remains manageable.
I do not think the problem is on the player side. I hsve ran high level once and ir the biggest issue was, why are we doing this.For clarity, I did not mean reducing the number of levels. I meant eliminating or replacing low level.abilities with higher level ones as you level, so the total number of things the players have to juggle remains manageable.
I end up having to throw so many ancient dragons and Balor generals to their deaths that I feel like I'm depopulating the setting of them4e kinda did that but then they got greedy with other stuff and we still had insurmountable games to manage.
Right now I'm running a 19th level game, soon to be 20th level, and it's been pretty manageable. I just give less of a crap about monsters and balance and other things and dish out a ton of damage. And Dreadful Blessings. Those are the great equalizer.