D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?


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Afaik they did as far back as PF1 iirc.

Might be the occasional one but yeah.

Bought the Shackled City few months back. Digesting it is difficult. Running .....
I've played through all the 1st edition adventure paths and I don't recall any that ended before 16th. It's their 2nd edition that now caps 10th-12th.

I love Shackled City and I've run it dozens of times under 3rd D&D and Pathfinder 1st. It's a gem for me. Never had a problem keeping it going right to the end.
 

I've played through all the 1st edition adventure paths and I don't recall any that ended before 16th. It's their 2nd edition that now caps 10th-12th.

I love Shackled City and I've run it dozens of times under 3rd D&D and Pathfinder 1st. It's a gem for me. Never had a problem keeping it going right to the end.

More pointing out that non D&D fames that are cousins to it are trending towards level 10 for support.

Not just Paizo.

Basically if you want a high level game run one yourself. If you dont want to do that find one yourself.

If you cant fulfill any of those requirements its not gonna happen.
 

For clarity, I did not mean reducing the number of levels. I meant eliminating or replacing low level.abilities with higher level ones as you level, so the total number of things the players have to juggle remains manageable.
4e kinda did that but then they got greedy with other stuff and we still had insurmountable games to manage.

Right now I'm running a 19th level game, soon to be 20th level, and it's been pretty manageable. I just give less of a crap about monsters and balance and other things and dish out a ton of damage. And Dreadful Blessings. Those are the great equalizer.
 

For clarity, I did not mean reducing the number of levels. I meant eliminating or replacing low level.abilities with higher level ones as you level, so the total number of things the players have to juggle remains manageable.
I do not think the problem is on the player side. I hsve ran high level once and ir the biggest issue was, why are we doing this.
This group of playerd are pretty passive, in that they will bit on a presentex hook bur not create goals or conflict.
I had real issues with giving them a usable antogonist past level 16.
 

4e kinda did that but then they got greedy with other stuff and we still had insurmountable games to manage.

Right now I'm running a 19th level game, soon to be 20th level, and it's been pretty manageable. I just give less of a crap about monsters and balance and other things and dish out a ton of damage. And Dreadful Blessings. Those are the great equalizer.
I end up having to throw so many ancient dragons and Balor generals to their deaths that I feel like I'm depopulating the setting of them 😆
I also have a few high-optimization players and the higher the level the more tooled out they get.. so it gets kind of ridiculous and starts reminding me of dnd3e with high numbers 🙄
In short, I think that high level games just aren't the kinds of games I want to run. Just personal preference from repeat experience 😅
 

When I got to the high levels of Age of Worms. It definitely felt like a combat fest. Rather than being full of interesting and dynamic choices like in the earlier parts of the AP.

Often high level campaigns use high level foes to set themselves apart as it’s a chance to show off high level combat powers. It becomes more and more an out the fighting.

In fact it is the opposite that needs to be the case. High level campaigns should be more about the decisions and the consequences of those decisions. It’s just harder to write.
 

In a setting book, rather than actual adventures, I think lore reasons/opportunities for high-level adventures would be easier to write and more useful at the same time. An author who's never heard of you can't predict the specific crazy abilities of your party, but they can go "a lich in Daggerdale is replacing farmers with his shapechanged dragon slaves to monopolize wheat production, Elminster needs a group of 18th-level flunkies to sort it out for him before his scones start getting more expensive." Add in some local flavor and some setting details, and let the PCs figure out how to solve the problem.
 

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