D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

that goes back to whether the other 5 are of sufficient interest. No matter how you slice it, including something most people do not want over something more people might want is rarely a good strategy
Neither is upsetting 10% of your players over a minor inclusion that won't affect things very much. Giving pretty much nothing to that 10% is also rarely a good strategy.
 

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There is no charity, because A) 10% of people want high level, and B) WotC loses no money by putting one in an anthology book of adventures.

This is false as 3pp don't have the resources to put out an anthology book the way WotC does and make the kind of sales WotC does. It would be a loss for a 3pp, where it's not for WotC.

What I am saying involves no charity.
My apologies for not taking your numerical suppositions as actual substantiated fact.

But besides, my point stands... if there was money to be made with high-level adventures, more companies would be selling them. Regardless of the size of the company. And not to mention... if these high-level adventures were actually worth it to many of the people in this thread... we'd see a lot more Platinum and Adamantine high-level adventures on DMs Guild because you all would have bought all the adventures you say you want. But if folks here can't even be bothered to get the high-level adventures that are actually already available to them... it is ridiculous to think any other company should just write some on a whim and hope that some of you would actually buy it.
 

WotC are not going to include a high level adventure in an anthology because it will inevitably be panned. They do not know what your PCs can do so they cannot write an adventure for them.

You can see this in Xanthoria. It’s pathetically easy for characters of the suggested level, and the villain doesn’t even feel remotely threading. It is a bad adventure.
 


My apologies for not taking your numerical suppositions as actual substantiated fact.
What suppositions?
if there was money to be made with high-level adventures, more companies would be selling them. Regardless of the size of the company.
Um, no. Small companies without the resources can't afford to go after only 10% of the market. They will go after the other 90%. A large company with the resources to put out an anthology book that contains 1 adventure for that 10% and 5 or 6 for the other 90% will reach more people that way.
we'd see a lot more Platinum and Adamantine high-level adventures on DMs Guild because you all would have bought all the adventures you say you want.
3pp are very hit or miss with regard to quality. I don't guess at quality when I spend money, so I pretty much never go to those sites to buy products. I expect I'm far from alone in that regard.
 

If so, it suggests high level characters are unfun for most players. Maybe it is time to rethink how high level mechanics work, such as simplify spell slots with spell points.
I would not agree with your suggestion. People not playing high-level does not automatically mean that high-level is unfun. There are countless other reasons why people would choose not to play high-level games. Some of course might not find them fun... but its just as easily to believe its because some people just don't find playing high-level is necessary.

That being said... if some designers out there want to rejigger how high-level D&D works... that's fine. Maybe there's an audience for it, maybe there's not. But no one should waste their time waiting for WotC to do it, cause they'll be waiting a looooooooooooooooong time.
 

If so, it suggests high level characters are unfun for most players. Maybe it is time to rethink how high level mechanics work, such as simplify spell slots with spell points.
I am not convinced that this the case. I think high level adventures are a lot of fun for the players but preparing one is not a lot of fun for the DM.
Especially on the more casual end where players the are not that creative. The ones that prefer to explore what the DM has prepared.
If the driver for a level 17 to 20 adventure does not organically emerge form the campaign, it is very difficult to conjour it from the whole cloth.
Converting a prepared high level adventuee into something that flows into the existing campaign can be a lot of work.
 

What suppositions?

Um, no. Small companies without the resources can't afford to go after only 10% of the market. They will go after the other 90%. A large company with the resources to put out an anthology book that contains 1 adventure for that 10% and 5 or 6 for the other 90% will reach more people that way.

3pp are very hit or miss with regard to quality. I don't guess at quality when I spend money, so I pretty much never go to those sites to buy products. I expect I'm far from alone in that regard.
What you are saying is the exact opposite of everything that has ever been said about WotC and 3rd Party companies. One of the entire points of opening up D&D was so that 3PPs could make material that was for the niches of the player base that WotC wasn't making stuff for because there wasn't a large enough audience. Like for instance... high-level adventures!

And as far as your final point... thank you for proving mine. You won't buy product on a whim because you don't know of the quality. Well... WotC isn't going to design on a whim either just under the hopes that what they come up with is what you will actually buy. You are proof positive there isn't an actual market for these adventures because WotC only getting a small percentage of people who decide that what they made was worth getting out of a 10% market is so much worse for sales than a small percentage of the other 90% of the market.

Prove to WotC you are a worthy customer and maybe they'll cater to you. But if you don't? Then just sit on your hands and wait.
 

If so, it suggests high level characters are unfun for most players. Maybe it is time to rethink how high level mechanics work, such as simplify spell slots with spell points.
Spell slots and casters aren’t really the problem. Casters get one extra high level spell every 2 levels or so. That they can use once per day.

The issue is large number of action and attack options, special rules on other things.

Even then I don’t this is an issue where combat is balanced to be 33% of the session. It is a problem when it is 66% of the session.
 


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