D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

I wonder if any success has ever been had with a campaign that wasn't strictly linear - where the players had x different character sheets for each level of their character from 1 to x, and on any given session, the GM would run an adventure from any point along a possible timeline, that perhaps took a few sessions to reach resolution, and with the overall effect resembling a kind of mosaic of adventures or stories that perhaps had an interconnecting thread running through them.
It's very different from D&D, in mechanics and in play - but In A Wicked Age does a version of this.
 

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I don't feel this book would've been the right place for high level adventures. Its a setting book, the adventures are meant for illustrating the setting and the different locales, to introduce hooks and starting points in the different regions. At level 20 you usually are not that worried anymore about the single regions of the setting and exploring the setting.
 

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