Obryn
Hero
6 posts, posted something last week... lots of rants ... Lemme guess... Sock puppet?darkrose50 said:I hope they make economic rules in the future that rock! Let me share a rant I made last week. <snip>
-O
6 posts, posted something last week... lots of rants ... Lemme guess... Sock puppet?darkrose50 said:I hope they make economic rules in the future that rock! Let me share a rant I made last week. <snip>
Byronic said:I have a player who plans to make an exotic weapon merchant in a campaign I'm planning.
How would you handle such a thing in your 4.0 chronicle with the new rules?
Wormwood said:Last week?
I thought it was 20 minutes ago and six posts up.
If the OP reads one post in this trainwreck, I would recommend yours.Byrons_Ghost said:What does the player expect to get out of having an exotic weapons merchant?
darkrose50 said:I hope they make economic rules in the future that rock! Let me share a rant I made last week.
JohnBiles said:That being said, if he's buying and selling, the skill challenge rules + the existing skills will handle it fine.
Dude, don't be a punk. The rules in the DMG make good sense for someone who's primary interaction with buying and selling things is finding stuff on the ground (or in tombs or gripped in the dead hands of their enemies) and then unloading it quickly so that they can get back to saving the world.darkrose50 said:I hope they make economic rules in the future that rock! Let me share a rant I made last week.
etc etc etc