D&D 5E Adventurers Should Care When They Die

Resurrection? Not as easy as it looks.

In EN5ider's latest issue, magical resurrection is not so quick, clean, and simple. For those with enough coin deadly mishaps and lethal mistakes are practically nonexistent—the return to life is but a spell away. Consider making resurrections a much more interesting and character building affair. What happens if you attempt to resurrect someone a bit later than you should be able to? What if the soul has been wounded? Or if the soul can't come back, and someone or something else answers the call of the resurrection? Psychopomps rejoice because it's all covered here! Death-defyingly designed by Levi Thompson, illustrated by Xanditz.

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Lately on EN5ider:
  • 534. Soul Degradation. Magical resurrection is quick, clean, and simple. For those with enough coin deadly mishaps and lethal mistakes are practically nonexistent—the return to life is but a spell away. Consider making resurrections a much more interesting and character building affair. What happens if you attempt to resurrect someone a bit later than you should be able to? What if the soul has been wounded? Or if the soul can't come back, and someone or something else answers the call of the resurrection? Psychopomps rejoice because it's all covered here! Death-defyingly designed by Levi Thompson, illustrated by Xanditz.
  • 533. Monstrous Menagerie: Beach Terrors. Fun, sand, sun, and 8 new horrors to unleash on beachgoing adventurers! Set up sinkholes made by the tidepool trapping beach flealion (CR 2), introduce seaweed that fights back with the kelphook sealtrap (CR 5), unleash the lagoon kraken (CR 10), bring feathered fury to seaborne breezes with razor gulls (CR 1/8) or the more lethal flock of razor gulls (CR 5), hide the enormous shipwrecker crab (CR 11) for a nasty ambush, surprise swimmers with a sunflare tarpoon (CR 3), or send a walking shark (CR 2)or two across the shore for some terror and delight. Drenched designs by Andrew Engelbrite, illustrated by Júlio Rocha.
  • 532. Mini-Adventure: Vampire's Bloodlust. The threat of a vampire is enough to inspire fear in all but the most foolhardy novice adventurers—which is exactly what the decidedly unvampiric Bloodsucker Gang is counting on. For weeks these murderous scoundrels have left the corpses of their victims with the telltale signs of vampire attacks, fooling authorities and the populace at large into thinking a far greater danger stalks the night than criminals eager to fleece the pockets of frightened townsfolk. Despicably designed by Anthony Pryor, illustrated by Yeysson Vellaiza, and featuring the cartography of Dyson Logos.
  • 531. Enchanted Trinkets: Audacious Display Stones. Put lesser magics within reach of adventurers of all kinds with these nearly two dozen flavorful enchanted trinkets! An audacious display stone provides a flair of the magic within—surrounding the wearer with illusory spirits or woodland critters, emboldening their shadow, making them appear heroic, and the like—until the spell it is designed to contain is cast. Diligently designed by Andrew Engelbrite, illustrated by Indi Martin.
  • 530. Adventure: More Again in Morrigan. Once again the infamous monstrous burglars known as the Florists have struck against the powers that be in Elissar, though perhaps this time they’ve bitten off more than they can chew. The target of their latest heist is none other than Charlan Olawarin, the Mirror of Morrigan’s ruling Thieves Guild, and they don’t know it but the well-meaning criminals have taken something that the masters of the City of Rogues will recover at all costs. This adventure for 4–6 PCs of 7th–8th level is a sequel to Northminster Job, decisively designed by Mike Myler, featuring illustrations by Ede Lazslo, Jori Hollander, Herman Lau, Hannah Seakins, and Phil Stone, and cartography by Umut Comak.
 

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Mike Myler

Mike Myler

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