Re: Orbs. Am I the only one when reading about this thought of those Pokemon balls? Great, so not only has 4th edition put a little Magic: the Game into D&D (Power Cards), now they've added a little Pokemon too.
Tangent:(At the same time, I've seen a few cases where the fights end up in the "entrance" to an encounter, allowing all the cool terrain features to add up to nothing at all, so it doesn't need an orb to pull that off.)
What sort of bonuses do the tattoos give for using healing surges? There are a lot of builds (*cough* dwarven battle-ragers *cough*) who could easily afford to burn 5-10 healing surges off the top at the start of a day...
...that's my question too.Do these orbs require a hit roll?
Holy-moly.Resistance to damage after you spend a surge, extra damage on your dailies, extra healing when you surge, extra damage vs. someone that critted you, and more. For the tattoes tied to surges there are sometimes three tiers, with hero givin 1x the surges you've spent, paragon 2x, and epic 3x.
Resistance to damage after you spend a surge, extra damage on your dailies, extra healing when you surge, extra damage vs. someone that critted you, and more. For the tattoes tied to surges there are sometimes three tiers, with hero givin 1x the surges you've spent, paragon 2x, and epic 3x.
On the orb: No attack roll, auto hit on the area burst 2 within 2 (so you have to include yourself, and it's the same size as the area inside the orb.)
On the tatoos: They are all properties, although some have built in limits on how often they happen (first time you get bloodied in an encounter). For the healing surge based ones, the ones that go up per tier are related to "when you spend a healing surge", and they give you more HP or resistance based on tierxnumber used.
The extra damage based on number of surges used adds damage to daily powers, and the other adds damage to attacks that do damage on a miss. And neither of them scale with tier.
In fact, for the tatoos there are 4 "types" - Number of surges used, getting a critical hit scored against you, first bloodied, and when you spend an action point.