jasin
Explorer
What with all the talk about how double swords are broken, I only just now noticed the new masterwork armours.
While I like the idea behind the ones where there's some sort of tradeoff (snakeskin leather +4 for +6 AC and +2 Ref, or feyleather +4 for +7 AC?), I'm not sure what's the reasoning behind ones that are just plain better than equivalent PHB options. Such as anything where the required enhancement is +2, +3 or +5.
At the start, masterwork armours seemed like something half-finished when it was put in the PHB. There's this big table and different names and stuff, and it all boils down to "light: at enhancement +4, add +1, at enhancement +6, add +2; heavy: at enhancement +4, add +3, at enhancement +6, add +6".
AV gives the table some reason for existence, but it's still a bit weird. For example, there's a Price column, dutifully explained as the "The item's price in gold pieces (gp)"... even though the price is "special" (and effectively +0 gp!) for every single masterwork armour in the game!
And it's very annoying that suddenly any +3 scale has no reason not to be +11 to AC, rather than the +10 as it is in the PHB.
While I like the idea behind the ones where there's some sort of tradeoff (snakeskin leather +4 for +6 AC and +2 Ref, or feyleather +4 for +7 AC?), I'm not sure what's the reasoning behind ones that are just plain better than equivalent PHB options. Such as anything where the required enhancement is +2, +3 or +5.
At the start, masterwork armours seemed like something half-finished when it was put in the PHB. There's this big table and different names and stuff, and it all boils down to "light: at enhancement +4, add +1, at enhancement +6, add +2; heavy: at enhancement +4, add +3, at enhancement +6, add +6".
AV gives the table some reason for existence, but it's still a bit weird. For example, there's a Price column, dutifully explained as the "The item's price in gold pieces (gp)"... even though the price is "special" (and effectively +0 gp!) for every single masterwork armour in the game!
And it's very annoying that suddenly any +3 scale has no reason not to be +11 to AC, rather than the +10 as it is in the PHB.