Adventurer's Vault masterwork armours


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Yeah, but how is the heavy starting with 19? I must have missed something when i did my calculations the first time when i got the book.

I started them both at 18 and worked up and got an equal number.
 
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I assume - in the calculations above - that when you get to a level, you have that level magic armor. IOW, at level 1, the PC has +1 armor.

Take the magic away, and the difference between armor paths remains the same.

As you see, heavy armor is consistently 1 or 2 ahead of Hide + Dex (assuming Dex starts at 18). Add in a heavy shield, and the difference is (obviously) larger.

Note that without the masterwork armors in AV, the above is not the case at a few odd levels. Adding the AV masterwork armors in is a Good Idea(tm).
 

Ah that would be whats setting me off.

I am assuming point buy to 18 with +2 race (20) so 18 ac, but i had not calculated +1 armor for ether,

I just looked at level 1 armor and level 30. I had not seen that their was a discrepancy mid level for heavy armor using just the phb, but i i did notice that heavy armor made some pretty big jumps with masterwork.

so my view is that heavy armor is easy to maintain, while light armor users require much more focus. Elf archer for the win i guess.
 
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Yes, the obvious comment to the above table is that by taking heavy armor, you might not come out ahead in AC terms, but you do free up the need to advance Dex each level.

It seems heavy armor combatants doesnt get more protection (give or take the odd point) than lightly armored combatants (which I like btw, because the opposite would strongly suggest that the lightly armored combatant archetype would be non-viable), but that they do get the opportunity to hit that much harder (& more often), unless you go the archery route (getting to use all that Dex) or the Thief route (getting powers where you can attack and damage using Dex).

All in all, it seems fairly okay to me.
 

And, for that matter: the numbers show fairly conclusively that the proper place for those MW armours is in the PHB, not in some splatbook...

At the very least, Wizards should add the page theyre on to any free previews of AV they might have.
 

It seems heavy armor combatants doesnt get more protection (give or take the odd point) than lightly armored combatants (which I like btw, because the opposite would strongly suggest that the lightly armored combatant archetype would be non-viable), but that they do get the opportunity to hit that much harder (& more often), unless you go the archery route (getting to use all that Dex) or the Thief route (getting powers where you can attack and damage using Dex).

Or the wizard route, or the swordmage route, or ... basically heavy armour is better if your key (or possibly secondary) attack stat isn't your armour stat. I think the swordmage ends up as the most durable defender, with a possible +2 AC over other defenders (+1 for maxing int w/ light armour, +1 for swordmage warding vs shield). This involves taking demigod for the additional +2 to stat, but thats hardly a bad epic destiny.
 

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