Adventures--Do you run them or cannabalize them?

Napftor

Explorer
Like the title says, when you pick up an adventure for 3e, are you actually interested in running the adventure or are you more interested in what it can provide your already creative mind (i.e. ready-made NPCs, maps, etc)? I'm of the latter camp and not afraid to admit it. How about you?
 

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The only time I've purchased pre-made adventures was when I was curious to see how they were set up (or when they were included in another supplement I was interested in.) I've never actually run them
 


I always use the adventure as is. Once in a while I will steal the map and use it for something else, but most of the time I use the adventure the way it came because that saves me the most time, and more importantly saves me work. I am a lazy person, and the less work I have to do the better.
 

I cannibalize most of what I can from 'em. Very few don't get chopped, I just poirt 'em over on the whole and run 'em with only a few modifications in order to suit my homebrew.
 

I run the basic storyline with modifications, i.e. I might change the monsters/antagonists, backstory, motivation, or include a subplot, make a traitor a good guy or vice versa.

But it'll be still recognizable as the adventure to those who know it.

That's because as a DM, my biggest weakness lies in tight stories and plots, and that's what the adventure delivers (plus maps, I can't do maps).
 

I perfer to run them since that means a little less work for me, but I'm not afraid to canabilize them and do canabalize them more then run these days.
 



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