Adventures--Do you run them or cannabalize them?


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Both.

I need to canibalize because I'm a lazy bastard who's not all that motiviated to draw stuff up from scratch. That and I've a talent for taking premade stuff and making it very much mine own.

My campaign wouldn't have gotten far without Dungeon Magazine, that's for sure.

Even when I run premade adventures there's still a good bit of "changing this and that" to make them conform to my campaign.

I understand WotC is releasing some new mega-adventure(s?)...should be interesting.

J. Grenemyer
 

I used to just take parts from modules: NPCs, maps, that sort of thing. Lately, though, I've been running more modules wholesale (even have an Age of Worms campaign started up).

Demiurge out.
 

I've never been a DM, but in our group the people who do DM usually cannabalize published adventures for parts to frankenstein their own adventures.


Although we did run through the Adventure Path modules pretty much as written, as far as I could tell.
 

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