Geron Raveneye
Explorer
Munin said:Players don't buy books. DMs do.
I guess that's why so much of the advertisement for new books, even apparent "DM only" books is mainly aimed at players, right?

Munin said:Players don't buy books. DMs do.
Some of you mentioned that you think that you have all the adventures that you want now. However, isn;t that a disservice to new gamers?
Well actually, that's exactly why.Geron Raveneye said:I guess that's why so much of the advertisement for new books, even apparent "DM only" books is mainly aimed at players, right?![]()
BiggusGeekus@Work said:For better or for worse I think we've entered an era where modules are largely promotional material or "mega-modules" that are in actuality campaigns.
I don't think this is either good or bad, it's just the way things are right now.
The 2 hour movie involves no effort on our parts and is in a big screen theater. You're paying for the size of the screen, the sound, and the ease of just sitting back and watching.Zogg said:I think the price range for adventures could probably be more expensive with the number of entertainment hours they provide for the number of individuals. Think about it - 5 people go to see a movie and pay ~$7 to $9 a piece for 2 hours of hit-or-miss entertainment. That's a combined price of $35-$45 dollars. Even if the movie is Oscar-winning material or even just a fanboy's wetdream it's still much more expensive than the going module and provides a very finite amount of enjoyment.
Now take a run of the mill adventure (for instance, PLAGUE OF DREAMS for Monte Cook's AU - buy it today!) - I got mine for ~$12 at one of the many online stores, though we can't ignore the requisite cost of needing the AU book ($30) and the Diamond Throne pdf ($9) which comes to roughly $51 for the DM and $30-$39 for the PCs. While these prices are higher per person than for the 2-hour movie, the bucks we spend on the setting & adventure go a LONG WAY in comparison.
Munin said:Players don't buy books. DMs do.