Zarthon
Explorer
JERandall said:Here's a link to an article on keeping large groups busy.
That was a good article, here is a link to Sean K Reynolds site: Encounters For Large Adventuring Parties
Sean K Reynolds article on Encounters for Large Adventuring Parties has been invaluable to me.
I have 7 players in my campaign (8 when my brother is in town)and most of the time they all show up for the game.
Some things that I have found while DMing a large group:
1. Dont put them up against 1 opponent
2. Dont let the payers take too long in deciding what their characters do. (eg: 7 players @ +-2mins per decision= 14 real life minutes per combat round)
I tryied getting my players to make their decisions in 6 secs but that is really difficult so now I just "play it by ear" if the player is haveing a hard time I either get one of the other players to help them (by giving them stratigic combat actions) or I just tell them that they have to make up theur mind NOW or they lose their turn
I have managed to get each players turn in combat down to about +-30 secs which is ok for me.
3. Always have something prepared (I have been DMing for about 8 years and I thought that I was quite good a "throwing something together on the spur of the moment" until I tried to do it for 8 characters)
Thats all I can think of right now, Hope it helps some.