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Here's Ursa, the female Beorning Slayer.
Ursa of the Bear
You were born and raised in the inhospitable Misty Mountains, where you and your family lived a harsh but content life. Until you were 14 and the orcs came, butchering your father, mother and siblings. Being gravely injured, three orcs remaining after the rest had moved on to raid elsewhere, you were tortured and doomed.
If it wasn’t for the arrival of a large, angry cave bear, you would’ve died there on the mountain. Instead, the female bear whom your family always treated with respect and left a bit of food for each spring, mauled one orc to death and scared the others away.
As the filthy creatures of Shadow fled, promising a painful death if they ever found you again, you were both relieved and terrified that one day, the orcs will at last kill you. You are doomed to die, and by the hands of orcs.
After simple ceremonies to say goodbye to the dead, you left the mountains and found yourself wandering the Vales, when word of a ferocious orc-slaying bear drew you to Beorn. Young and naive, you did not realize that being invited in was rare, and that being taught by the Skinchanger the secret of baking those delicious honey-cakes and even letting your spirit form roam the world was even more special!
Only now, deep in your mid-twenties, do you appreciate the gifts Beorn has given you, and although you are still mourning your family, you know that soon you will join them in death. But in the meantime, you will make sure that your time does not come too soon...
Class & Level: Slayer 2;
Background: Doomed to Die
Culture: Beorning;
Shadow Weakness: Curse of Vengeance
Character Traits: Distinctive Quality: Patient. While you know that you will die soon you aren’t eager to hasten it. You live your life as normal, knowing that the appointed hour will come when it will.
Specialty: Enemy lore (orcs). Not only are you doomed to die, but you are sure by whose hands it will be. You won’t make it easy for them.
Hope: “I shall make sure that my friends live to see my sacrifice.”
Despair: “I fear that I will die alone and unremembered.”
STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
Saving Throws: Strength +5, Constitution +4
Armor Class: 15 (corslet of mail); Initiative: +2; Speed: 30 feet
Hit Points: 28 (Hit Die 2d12)
Proficiency Bonus: +2; Proficiencies: Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons.
Attacks: Great Axe
melee weapon attack +5,
damage 1d12+3
slashing
Spear
melee weapon attack +5,
damage 1d6+3
piercing (versatile 1d8)
Spear
ranged weapon attack +4,
damage 1d6+2
piercing (thrown 20/60)
Hand-axe
melee weapon attack +5,
damage 1d6+3
slashing
Hand-axe
ranged weapon attack +4,
damage 1d6+2
slashing (thrown 20/60)
Skills: Acrobatics (Dex) +2,
Animal Handling (Wis)* +3,
Athletics (Str)* +5, Deception (Cha) +0, History (Int) +0, Insight (Wis) +1,
Intimidate (Cha)* +2, Investigate (Int) +0, Lore (Int) +0, Medicine (Wis) +1, Nature (Int) +0, Perception (Wis) +1, Performance (Cha) +0, Riddle (Int) +0,
Shadow-Lore (Int)* +2, Sleight-of-Hands (Dex) +2, Stealth (Dex) +2,
Survival (Wis)* +3, Traditions (Int) +0
Class Features: Battle-fury (2 furies of 1 minute per long rest, granting advantage on Strength checks and Strength saving throws, +2 damage on melee attacks, resistance to bludgeoning, piercing and slashing damage), Unarmoured Defence (add Con modifier to AC when unarmoured), Reckless Attack (when making your first attack on your turn, can decide to attack recklessly, granting advantage on melee attacks, and giving opponents advantage against you until your next turn), Vigilant Senses (advantage on Wisdom (Perception) checks when seeking to detect nearby enemies or ambushes).
Background Feature: Dark Foreboding (You have a sixth sense of sorts when in the presence of Shadow; you may not know exactly what is behind this feeling, but you can sense its presence grow stronger or weaker).
Traits: Beorning (Ability Score Increase: +1 to Strength, +1 to two additional stats (Dex, Con), Angry: proficient in Intimidate, Beorning Cultural Virtue)
Virtues: Night-goer (can slip into a dream-like state at night, leaving your body in spirit form to travel swiftly along animal tracks in the form of a visible bear); Twice-Baked Honey-cakes (you know the secret of baking legendary honey-cakes that remove the first layer of exhaustion you and your fellow travelers acquire).
Perception: passive perception 11
Languages: Speak the Vale of Anduin Tongue (an archaic version of the Common Speech closely related to Dalish)
Standard of Living: Martial (G, S
(to be rolled),C)
Equipment: Great axe, corslet of mail, spear, two hand axes, a brightly coloured travelling cloak, travelling gear for the current season, backpack, a belt dagger, boots, a bundle of tasty honey-cakes.