• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventures in the lands of Syrael (IC)


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Silverdrake focuses his attention on his hearing, but only notices a heavy silence. On the other hand, Luhal tries hard to dectect a scent; he gets the impression that the right passage contains something dead. Heclar can find no evil taint.
 

Ostu looks at the two ways to go.

"I say we go left. That's my say. Unless any of your magic or prayers or whatever tells us better."

He pulls his black gloves on tighter.

"Let's go, then."
 

Heclar Kal'lack

"I can detect no evil in this place. But that does not mean there is no danger." Heclar motions towards the hound with his polearm and says, "The hound seems to have found a trail, we should follow it. It might leads to the source."
 

Weel's expression is clearly hesitant, but he pulls out his crossbow in any case.

"I do wish I were better with this thing," he mutters as he follows the others.
 

Luhal's grin is entirely too canine at the moment. Friendly, for all that his teeth gleam in the sunrod light. "Not hound, friend Heclar. Wolf is my preferred otherform.

"Dead things to the right, I think. Larder, perhaps. Or a hatchery - corpses provided for young to feed when they hatch. We should go there, ensure another swarm will not hinder us if we must leave quickly."


-Albert
 


The party cautiously moved deeper into the cave, illuminated by Alexcia's glow rods and a troch carried by Draethan. During the character's exchange, he remained silent; as he had since the party began venturing into the cave. It seems obvious that he doesnt like the idea of going into the small space of the tunnel. Abrubtly, the parties forward motion was stopped as the tunnel stopped and turned into a sharp downward drop.

The adventurers quickly solved this problem with some rope, easily traversing the twenty foot drop. Directly in front of them, the cave opened up into a huge natural cavern. The darkness semed to eat the light from the torches, and the only noise that can be heard is the echo of a drip of water throughout the cavern. The party, now fully on their guard, walked forward. The smell of bodies got stronger as they moved into the center, and suddenly a sound peirced the silence. It was a dry skitter, like something crawling; Like a spider.

The sound echoed through the cave making it seem as though the entire cave was covered with spiders. Suddenly, Silverdrake noticed something jump at the edge of the torchlight; he didnt know what it was, but he shouted a warning to the rest of the party. "'Ware to the left!" Throughout the cave his words echoed, and the party halted to examine the darkness. They looked away from the light and studied the darkness for something; anything. Then Weel saw it; the beginning of the spiders' nesting grounds. He drew the parties attention to an egg on the edge of the light. As they moved closer to it, the light revealed a veritable field of spiders eggs; pale, fist-sized clusters. They seemed to be evenly spaced, and some would occasionally jump or bulge with the movements of the creatures inside. The smell of death got stronger when they approached the center of the cavern.
 

Silverdrake keeps his eyes open, twirling his hammer and axe nervously as if waiting to be attacked. "We should burn this place. Torch the entire area."
 

Into the Woods

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