Adventures in the lands of Syrael (IC)


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[sblock=ooc]Sorry guys, I thought I updated the IC thread monday!! must have had posting issues... :( oh well. here goes.[/sblock]

As the party walks down the tunnel, Draethan nods over to Alexcia. "Is there something wrong with you, Alexcia? You've been unnaturally quiet lately." The human shakes her head. "I've just flet a touch of the flu, is all. And that spider venom certainly didn't help things." She smiles, and then shrugs, "Is it that noticable?" The party walked forty feet through the tunnel before they came to a sharp left turn that entered into a dark, web-draped shaft. A small spring-fed steam wound it's way down through the rocks, carving a downward slope into the earth. Across from the oddly shaped streambed, the party can see a partially-webbed corridor with something white inside. To the left, the stream creeps its way around the rock bed and around a corner. To the right a gleam of light can be seen.
 

"More webbing. Best we remove the threat of more spiders first, I think." Unless people object to this, the party cautiously approaches the webbing, illuminating the area and looking for signs of life or danger.

-Albert
 


The party made their way carefully across the underground stream. The water was very shallow, but ice cold. As Silverdrake approached the white object, he brushed past tattered webs. It seemed like the white object was a humanoid skeleton. He walked closer; the bones were old and worn. Suddenly, Iando let out a surprised yelp; he pointed up at the ceiling and yelled, "What the heck is that!?"

Looking up, the party sees a huge spider, the size of a few horses, directly above them in a small recess in the stone. After the adventurers recover from the shock, it becomes quite obvious that the creature is dead, as well as the fact that the roof of the passage turns into a shaft that would allow exit, if you could climb up. The skeleton is lying on the cave floor, almost spread eagle, directly underneath the shaft. There are scraps of tattered fabric spread around. A close look shows that there is a backpack hanging from an outjutting rock high above the adventurers.

[sblock=ooc]If you want to do any knowledge checks or whatever, tell me what you want. I only rolled your spot checks.[/sblock]
 

Weel Naxel, roguish human cleric

Weel stares up at the spider's body, his face a mix of revulsion and fascination. He turns his head one way, then the other, as if studying the arachnid corspe, then turning his attention to the humanoid skeleton...

[sblock=OOC]Not sure that they'll be useful, but let's try Know: Religion, and Know: Arcana. Both are at +3.

Also, penance, can you tell me who's been affected by the spider venom? Weel's got a Lesser Restoration to use, and since no one seemed to pipe up and call dibs, I figure he'll just pick someone at random. ;) [/sblock]
 

Randmar "Silverdrake"

"We should try to reclaim that pack. Luhal, is your magic still functioning? Can you climb up there?"
 

[sblock]Spiderclimb lasts an hour at 6th level, so I assume so.

I'll take 10 on a Knowledge: Nature check to see if I tell anything interesting about the spider - how long it has been dead, can I tell what killed it, is there anything odd about its position, etc.[/sblock]

"Indeed." Accompanied by Carper, who has remained close to Luhal to share in the spell, Luhal goes to retrieve the backpack.


Afterwards, assuming nothing immediately distressing occurs, Luhal takes Carper back to the entrance, so he won't be stuck on the wrong side when the magic ends, and tells him to stay and guard it. Luhal then makes his way back to the party.

-Albert
 


[sblock=skill check results]Weel recognises the robes of the skeleton as a mages' robes, and Luhal notices that the spiders' body is rather oddly positioned, almost like an over-sized puppy. Once again, heclar doesn't notice anything evil. One of these days, you 'are' going to find something, bloodweaver. :D[/sblock]

Luhal's magic makes an easy climb as easier one; there are many cracks and handholds in the limestone of the shaft. He perchs on a solid outcropping and opens the backpack to find a journal, 5 flasks of alchemists fire, a few mage scrolls, a pouch of spell components, and about 3 other large unidentified potions.

As he calls down to the party members with his findings, Alexcia notices something odd; on the walls of the cave there are water marks, as though the water level had at a recent time filled the tunnel.

At the same time, Silverdrake hears an ominous noise.... a low rumbing barely detectable to the human ear.

It's getting louder.
 
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