Adventures in the lands of Syrael (IC)

And so the night passed, uneventful for once. In the morn, when the party slowly roused, it was an overcast day. As they prepared to leave, it started drizzling slightly. Once everyone was ready, they set off back on the highway, and so they walked.

Today, however, the party gradually noticed a few things that were different from the day before. One thing was that they saw no one coming from the direction they were heading in. Silverdrake and Luhal nervously observed how many of the plants around them are dead or slowly dieing. However, a break in the settling gloom occured when Slade returned to Silverdrake, craw!! "Hiya Drakeys!" craw? "Thought you were dead, thought you were dead." craw. "Smarter than he looks, waaay smarter." cra-raw!!

And so the party walked for several hours until there were almost to the path the Silverbrake told them about. When they turned a bend, they were met by an odd sight; A travelers wagon had been flipped over, scattering the items onto the highway. However, Ostu was the first to see it: a large pile of bodies in the middle of the road. From where the party stood, it looked as if 4-5 travelers had been maimed and killed, bodies thrown into the middle of the road. Some of the party started walking forward, but Luhal yelled "'Ware! Necromancy circle, 'round the bodies!"

With that, the party turned to hear an evil laughter coming from their right, in time to see a.. creature in black robes. It was a huge thing, taller than any man, but its features were hidden by the dark robes. Even at the distance they were at, the party noticed the glowing silver runes around the thing's robes, circling the bottom, the arms, and the hood. But they weren't enchantment runes, or even some kind of protection. It was almost as if it was imprisoned within the robes, tied to them like a slave to his chain.

Whatever they were, they didn't prevent it from dissapearing away with a spell that appeared like some kind of maximized Dimension Door. At that second, a glowing green light pulsed around the bodies in the road. It wasn't a good green, but a putrid, rotting color. Slowly, the bodies in the pile stood, revealing themselves as the monsters they had been turned into by the evil magics.

Now, the party faced their first threat. The green color danced on the flesh of the undead, almost like blood pulsing through a human's veins. Something made these undead unlike any other that had been seen before by any of the group. Something in the monster's eyes... Hate. The first monster staggered forward.

Defend yourselves!
 

Attachments

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My intentions for the next few rounds:

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Luhal will cast Greater Magic Fang on Carper(+2 to hit and damage), then tell Carper to attack a zombie on the periphery, probably #3. (Carper has a movement of 50, so he can get to the zombie in a round.) He will follow to support Carper. He will use Manclaw to attack, and has his shield on.

He'll work the periphery, trusting Silverdrake and Ostu to hold the line. If the Blackrobe comes back and everyone seems to be handling the zombies well, he'll cast Call Lightning and direct the strikes to the Blackrobe.

If someone falls and Weel is busy, he'll disengage, pull them out of melee range, and give them a dab of healing paste to stablize them before going back in.

"Cold be fang on flesh and bone,
Hot be blood on earth and loam."


The words reverbrate with undertones of landslides as Luhal lays the fell blessing on Carper.

"Attack him." Luhal designates a zombie on the edge of the group, and Carper races towards it, Luhal close behind as he grips Manclaw tightly.

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-Albert
 
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At the first sign of threat, Slade takes to the air, flapping his wings powerfully as he launches from Silverdrake's shoulder. "Dead, death!" Craw.

Randmar launches himself forward, his weapons coming comfortably into hand. He approaches the group of shambling dead, striking out with powerful blows of hammer and axe. "Take them down," calls Silverdrake to his companions.


OOC: Move to J5, attack with hammer and axe
AC: 19, HP: 60/60
Note: Favored Enemy: Undead, +2 damage per hit.

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[sblock=Battle]Ostu is momentarily shocked by the spectacle before him, more used to more mundane threats. As his companions start moving, he quickly snaps out of it.

These things may be walking dead. The undead are, perhaps, the most horrible thing in the world. Horrible, but slow. You have taken on a half-dozen skilled swordsmen at once. These clumsy things are no match for your blade. No need to try anything fancy, though. Just carve them up.

Ostu usual mischievous grin returns as he runs to meet the leading attackers. He doesn't even bother drawing his weapons until he almost closes with the enemy, when his longsword and shortsword appear in his hands almost instantly. He picks the undead in the center (first zombie), slashing and stabbing at it viciously.[/sblock]
 
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"Innocent beings have been murdered and are now forced to serve a creature with a heart as dark as the deepest granite. Such things will not go unjust!" Says Helcar in a low but still audiable grumble. Grasping firmly onto his weapon Heclar sets his small legs into motion and runs at full speed towards the walking dead.

OOC: Heclar will charge and attack Zombie1 at square 6I with his Guisarme (10ft reach). After that, we will use any AoO and regular attacks for trip attempts. Keeping the targets immobile.
Initiative: 21
Attack & Damage: 28 & 13
 

Weel Naxel, roguish human cleric

[sblock]Weel frowns, shifting himself closer to the creatures as he reaches below his chain shirt and pulls forth the wooden pendant he keeps hidden beneath his shirt. It's largely unimpressive, bearing only a line across its center and an odd crescent at the top. Weel, though, holds it forth as if it were a weapon.

Setting his feet firmly on the ground, the cleric speaks. The timbre of his voice is deeper, and those looking may think they see the air around him shimmer slightly as he says, "I speak for Fharlanghn, and I tell you to choose another road."

[sblock=OOC]Move to E4 if Silverdrake's already vacated it. If not, to F4. Then let's try some turning:

Turn Check: 18 (Max HD to turn per undead is 6)

Turning Damage: 11. (Turn 11 HD of Undead, Destroying any of them with 3 or fewer HD).[/sblock][/sblock]
 
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[sblock=Iandon's Actions]Flapping Nisoya away to safety Iandon steps up five foot.

"I hate the dead that walk" Iandon says under his breath, muttering he starts to sing a song of courage " Have courage my friends"

OOC: Inspire Courage (Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.[/sblock]
 
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Alexcia Stabideth: Combat

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Alexcia steps closer to the combat, pulling her bow from her Quiver of Elhonna and loosing an arrow into a zombie that's getting uncomfortably close to Carper.


OOC: This assumes that Luhal's movement error is fixed and that he's behind Carper. Alexcia moves to F7 while readying her bow, then fires an arrow at the 5th Zombie. I'll leave the rolls to Penance.

After that, she'll fire arrows until all the zombie's are in combat. When that happens, she'll cast shield, put away her bow, and then charge the bastards with Dugen's Halberd, ie: Her Flaming Halberd. {I'm going to put more on that up in the OOC as fluff later.;)}
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And so the battle commenced. Ostu, as could be expected, charged into combat with his swords held high, alongside Silverdrake and Heclar. However, the group quickly found that these were no normal zombies; their green energy protected them from harm like an unholy plate of armor. Many attacks launched by the fearless heros in the party were rebuffed without even the undead monsters noticing.

But the odd thing came with Weel's action. Setting his feet firmly on the ground, the cleric spoke. The timbre of his voice was deeper, and those looking might have thought they could see the air around him shimmer slightly. He said, "I speak for Fharlanghn, and I tell you to choose another road." The zombies fell to the ground in a huge flash of green light, and six peircing wails split through the trees. Behind the spot where the zombies had stood, the air shimmered and then divided, revealing the thing in a black robe. Then green energy exploded from the fallen zombies, knocking everyone, including the Blackrobe, to the ground. Still however, none of the thing's features could be seen. The silver runes pulsed deeply, fading one second, blazingly bright the next.

The creature spoke in a high pitched wail, *hissssssss* "Prepare yourself, humanssssss!" The thing spoke in a discordant voice, like three people screaming at once. "We knew not that one could wield the will of a god like a weapon. The next time you meet my kind, we will be ready......" *hisssssssssss* "We are the Mailichor, and we do not forget!" The runes around the thing's robes dissolved, and a sound like burning flesh came to the groups ears. After a second, the entire ground around the creature caught fire. It looked almost as the the very ground underneath it was burning, from the inside, up.

The corpses on the ground settled, and some kind of condensation formed at each bodies mouth, almost like a mist. The mist puffed until it was abou tthe size of two outstretched palms, and then slowly evaporated. Listening closley, some members of the party thought they could hear a quiet thank you.....

And so the scene around the party quieted. The Blackrobe's corpse ceased burning almost as abruptly as it started. The only question now was, how would the party respond?
 
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"I did not like the looks of that thing in the robes, nor its threats." Randmar holds his hammer up and takes a slow swing with it. "I would have liked to see how well that Blackrobe liked the taste of Steelfist here." With a shake of his head, the ranger stalks over to the burned corpse's body to see if there is anything that might give clue to the origin of the Blackrobe.
 

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