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Adventures in the lands of Syrael (IC)

Ostu smiles widely.

"Well, I'm sure those orcs will attack us on sight, being especially defensive because of their recent misfortune. We'll also probably be horribly outnumbered."

Ostu rubs the thick stubble on his chin in mock contemplation.

"Count me in."
 

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Heclar Kal'lack

Cerubus_666 said:
Alexcia grins at his sarcasm and looks over her own weapon. She traces a finger along the halberd's blade, wincing as she accidently cuts herself on its honed edge, "Maybe after a while of adventuring, you can introduce me to this Benteri Vuzle. Then I can kill that slave owning son of a bi..." She looks over at the elves, reconsidering her words,"Well, a son of a 'you-know-what'."
Rhun said:
Randmar nods grimly in accord with Alexcia's statement. "Anyone who wants to slay a few slavers can count on my help." Silverdrake shakes his head to clear away the bad memories of his own short experience as a slave. "First, though, it appears we have orcs, and possibly worse, to deal with." Giving Luhal a look of one who is eager to smash a few orc skulls, Randmar smiles wide. "I've got plenty of energy left for play..."
"Those who break the law, should be brought to justice and triad by a tribunial, if possible. For if those who defy them without compasion and mercy become no better then the acused." Counters Heclar to the mention of slaughtering those who have not been tried. "No man or woman should be given the power of Judge, Jury and Exicutioner."
Lot said:
Ostu smiles widely.

"Well, I'm sure those orcs will attack us on sight, being especially defensive because of their recent misfortune. We'll also probably be horribly outnumbered."

Ostu rubs the thick stubble on his chin in mock contemplation.

"Count me in."
"It may be possible that the Orc horde is willing to enter some kind of cease fire until a proper remedy can be found. However, that probably will not happen until quite a few green bodies lay dead on the ground." Says the dwaf with an obvious emphasis on the word 'green'.

"So where is thier camp and when do we want to head out?"
 

Bloodweaver1 said:
"Those who break the law, should be brought to justice and triad by a tribunial, if possible. For if those who defy them without compasion and mercy become no better then the acused." Counters Heclar to the mention of slaughtering those who have not been tried. "No man or woman should be given the power of Judge, Jury and Exicutioner." "It may be possible that the Orc horde is willing to enter some kind of cease fire until a proper remedy can be found. However, that probably will not happen until quite a few green bodies lay dead on the ground." Says the dwaf with an obvious emphasis on the word 'green'.

"So where is thier camp and when do we want to head out?"

"Could head out now. No wounds, only spell I've used, still be active for 3 hours.

"Of justice, what justice? Slavery illegal by human law. Period. F**king. Dot. No defense - yet when caravan marched through city, no arrests made, no protesting crowd. I alone tracked, planned attack. Justice indeed.

"To orcs, we try talking, first. I speak the goblin tongue. We spill blood only if they spill ours first."


-Albert
 

Ostu listens, pacing a about a bit.

"I speak orcish, so if they want to talk, that shouldn't be a problem. I wouldn't mind a good conversation."

Ostu tugs absently at his tight black gloves and then tucks his loose, gray pants into his black boots.

"Hopefully, we can figure out what's causing them,and our new friends here, so much trouble."
 

Silverdrake nods in accord with the others, a slight smile playing on his face. "Aggressive negotiations...and I know just how to get those orcs taking." He pats the head of his warhammer withone hand as he speaks.
 

Forathius ran his fingers through his dark hair as he listened to the adventurers. He was a tall, lanky man, but his eyes burnt of determination. When Silverdrake held up the amulet, he looked very close and reached for the thing. "Let me have a look at that.... These rings are the symbol for elven prophecy. It is a sacred image to us. However, it is defilied by this necromantic gem." He mutters something quietly in elven.
[sblock=Luhal hears]The only word you caught was the word "...forsaken..." spoken as a noun. Also, your skill check for knowledge: nobility means that humans haven't heard of this guy; however, human society has been at 'peace' with the elves for decades, and so the only leader they know is the prime minister, a woman named Gyuenete'ethia. Note that the humans that attacked the elves were mostly slavers and mercinaries, not official the offical human army.[/sblock]
"I will reward you for bringing this to me so I can destroy it." When the adventurers talk about the orcs, he nods quickly in his agreement. "Those orcs definatly know something we don't. However, they are not to be underestimated. Their leaders are sly and cunning, and have wounded and killed many of my good warriors. I will not let you walk to your doom; and so I will send Draethan here along with you. He is one of my best scouts, and knows all the land 'round here. However, he has just returned from an important misison, and must be debriefed and allowed to rest." He steps back inside his tent and returns quickly with a medium sack. "Here, take these in return for your desire to help the elven people. The information you have brought us might change the way we defend ourseves. Perhaps this enemy knows more about us that we would have wished." As he speaks, he tips some of the contents of the bag into his hand, revealing five sparkling sapphires. "These ought to be worth about five thousand of your human gold peices in total, if I remember. I hope I can be so bold as to recomend you spend some of it to our craftsmen in the other side of camp. As long as you stay here, you have our welcome. Return in three of your hours." With that, he returns with Draethan into his war leader's tent. This leaves the party standing in the north of the clearing that makes up the bustling camp. To the south, you can see a bowyer. Next to him is a fletcher, with the weapon shop across the way from that. There also seems to be an enchanter house in the very middile of the camp; it is the only building attached to the ground. Ostu, having already declared his intention to the party, heads for the bowyer. The man welcomes him into the tent. "Hai there, traveler. Not many of your kind seen here, and I would gamble that you have permission. Otherwise, the Boss would have killed you hisself. The elf smiles. "So what can I get you?" He has an excelent selection of masterwork bows, right up to one of the +5 strength variety. The elf speaks like a seasoned merchant. "These bows are standard prices, 450 for the lowest quality masterwork, 1000 for my strongest bow, here. I would recomend not to use that one unless you have the strength for it; 'tis a mighty weapon. To get any stronger than that and you'd need to talk to Elleath'ril, the enchanter.

[sblock=end of post]your ball, guys. :D Oh, and Weel, you dont recognise the robes or amulet. Also, when it comes to merchants, full roleplay is required!! (if you are smart, and have a couple good rolls, you might be able to bargin the prices down a little!)[/sblock]
 
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Weel Naxel, roguish human cleric

Al the Absentminded said:
"Pool our funds, could get magic armor for Weel."

-Albert

Weel raises his eyebrows a bit before responding.

"That hardly sounds fair," he says, "though I certainly appreciate the impulse to protect me. I certainly prefer living my life without gaining any new scars, as it were. Let's remember, though, that I have ... " here he lowers his voice a bit, "other means of making myself a smidge harder to hit, as well."
 

Randmar smiles at Weel. "Plus, scars add character..." Smile still playing on his face, the ranger gives his companion a wink, and moves to investigate the weapon shop across the way.
 
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“I mean no disrespect, me Lord,” Speaks the Dwarven warrior as he bows deeply in his blue dragon armor. Lifting his gaze back to the Elven Lord he says firmly, “But I cannot accept such things when others are in much need of it.” Heclar pauses for only a second. Shifting his gaze to a near by Elven worker who is busying herself by digging wholes and planting wooden beams in hopes of protecting her family against the evil that plagues their homeland. Looking back to the Elven leader, he bows again and says, “You honor me with your generous hospitality when you have so little to do so, and that is reward enough.”

As the group disburses throughout the camp, the burly dwarf makes his way over to the metal worker where he exchanges a small amount gold for an equal small amount of oil and a sharpening stone. Next he moves to a remote location where he then performs his unique ritual of removing his armor. Storing his gear within his magical backpack he then moves to the nearest work force and helps the encampment with their fortifications.
 

Into the Woods

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