TableSage said:- Mud Sorcerer's Tomb - exploration, traps, and puzzles
I think a smart group will figure out the slow time properties of the area pretty quickly. A DM worried about the players screwing up the campaign too badly can give some broad hints in visual depictions as they enter the area, just to help.Huw said:UK1 Beyond the Crystal Cave is reputed to be completable without a fight. However, it can seriously ruin campaign continuity, since it mucks about with time, and there are plenty of oppurtunities to fight.
Score - Canada 2, USA 0.LcKedovan said:Did I mention she's a model in her spare time?I admit, I am pretty damn #$%@#^ fortunate.
Whizbang Dustyboots said:I think a smart group will figure out the slow time properties of the area pretty quickly. A DM worried about the players screwing up the campaign too badly can give some broad hints in visual depictions as they enter the area, just to help.
This is a GREAT adventure, and one that Dungeon would be well-advised to update.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.