Adventures

[MENTION=84774]surfarcher[/MENTION]: Awesome, thank you for those. =)

[MENTION=27385]aco175[/MENTION]: I found all those free modules, thank you for telling me about them. I can't currently do anything that requires spending money though, so Dungeon Delve will have to wait.

[MENTION=6667124]ffy[/MENTION]: That sounds like a good idea. Besides the two you mentioned, do you have any other suggestions for ones to listen to/watch/read?
 

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[MENTION=6669334]ShinkenViolet[/MENTION] dungeonsmaster.com has quite a few good ideas (a lot of interesting skill challenges that you can adapt for example) that i have stolen (the revolving door comes to mind), but regarding the ongoing stories, there is an entire section on this forum dedicated to such logs - the Story Hour section. im willing to bet you can find something that gets your creative juices flowing just by reading some of the threads there.
 


I have one more question I just thought of now. This is book related though. I was reading through the Living Realms campaign guide thing, just to see what it was about, and it was talking about item rarity. I know that's from the new Essentials stuff, but what I want to know is, is there a specific book that's in? Or is it part of that Red Box?
 
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I have one more question I just thought of now. This is book related though. I was reading through the Living Realms campaign guide thing, just to see what it was about, and it was talking about item rarity. I know that's from the new Essentials stuff, but what I want to know is, is there a specific book that's in? Or is it part of that Red Box?
You can find the rarity rules in the Rules Compendium. The September and November update PDF from WotC have the errata to the PHB that brings it in line with the new rarity rules.
 



You really owe it to yourself and your players to try to craft your own adventure at some stage.

This can help with plot ideas, which is really the hardest part.
 

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