Numion
First Post
After playing this game for a while we've come up with some pretty good ideas. These may seem self-evident to some of you, but maybe someone didn't know / hadn't given it a thought yet! Please continue the list! Let's help adventurers thruout the multiverse make their lives a little longer and happier!
1) Buy Wands of Cure Light Wounds. They're the cheapest in regards to gp / point healed.
2) Wand of Lesser Restoration is a good buy. 4500 gp, and heals 50d4 of the nasty temporary ability damage. No need to go resting after a little poison. Sometimes it can even negate the need for (much more expensive) neutralize poison.
3) Buy only a magic weapon of +1 enchantment, but with special abilities. Then use Greater Magic Weapon spell to make it +X. If you want to play safe, get the sure striking ability, so a dispel won't ruin your day.
4) Nonspellcasters, buy Pearls of Power for your cleric / wizard buddy. Much cheaper than buying actual magic items with the spell effects. For example, a 3rd level spell requires 9000gp Pearl of Power. Thats one protection from elements, which can be chosen for any element, as need be. Or a magic vestment. Better than a ring of elemental resistance, which us always the same (wrong?) type, and doesn't protect adequately. Do same for Death Wards and all those spells the cleric is going to cast anyway.
5) Empower your Bull's Strength, Endurance or Cat's Grace. Empower them twice. Or thrice if you're high enough level.
6) Empower, don't maximize. Usually the expected value / level is better with empower.
7) Rogues, get a wand of shield. Might save your life.
8) If casting Divine Power wouldn't grant you an extra attack, cast Divine Favor instead. You'll get extra damage too! (Assumed that your strength is already 18 thru empowered bull's strength at that level).
9) Use miracle to cast those nice wizard spells. Polymorph Self, Teleport and even Holy Sword (ok, thats a Paladin spell) are nice choices. No xp cost involved then.
10) Don't ready an attack action against charging monsters with reach, (Yeah, this is pretty basic, but still happens!
) unless you've got reach yourself.
11) Take 10 whenever possible. Especially rogues using magic items they shouldn't be using; you'll just waste charges.
Thats for starters. As I mentioned, please continue the list, we all might learn something new!

1) Buy Wands of Cure Light Wounds. They're the cheapest in regards to gp / point healed.
2) Wand of Lesser Restoration is a good buy. 4500 gp, and heals 50d4 of the nasty temporary ability damage. No need to go resting after a little poison. Sometimes it can even negate the need for (much more expensive) neutralize poison.
3) Buy only a magic weapon of +1 enchantment, but with special abilities. Then use Greater Magic Weapon spell to make it +X. If you want to play safe, get the sure striking ability, so a dispel won't ruin your day.
4) Nonspellcasters, buy Pearls of Power for your cleric / wizard buddy. Much cheaper than buying actual magic items with the spell effects. For example, a 3rd level spell requires 9000gp Pearl of Power. Thats one protection from elements, which can be chosen for any element, as need be. Or a magic vestment. Better than a ring of elemental resistance, which us always the same (wrong?) type, and doesn't protect adequately. Do same for Death Wards and all those spells the cleric is going to cast anyway.
5) Empower your Bull's Strength, Endurance or Cat's Grace. Empower them twice. Or thrice if you're high enough level.
6) Empower, don't maximize. Usually the expected value / level is better with empower.
7) Rogues, get a wand of shield. Might save your life.
8) If casting Divine Power wouldn't grant you an extra attack, cast Divine Favor instead. You'll get extra damage too! (Assumed that your strength is already 18 thru empowered bull's strength at that level).
9) Use miracle to cast those nice wizard spells. Polymorph Self, Teleport and even Holy Sword (ok, thats a Paladin spell) are nice choices. No xp cost involved then.
10) Don't ready an attack action against charging monsters with reach, (Yeah, this is pretty basic, but still happens!

11) Take 10 whenever possible. Especially rogues using magic items they shouldn't be using; you'll just waste charges.
Thats for starters. As I mentioned, please continue the list, we all might learn something new!
