PeterRandelJensen
Villager
I'm in the process of putting together a campaign for the first time in a very, very long time, and I'm thinking of taking my friends back to good old Cormyr, with a base (at least in the beginning) in Arabel.
Many years ago (in real life) we played AD&D in Forgotten Realms, so some things will be familiar to the players, but a lot has changed and I'm trying to get my head around how Cormyr looks and feels after the Sundering and after the defeat of the Netheril army.
I'm thinking that deserters (humans, Shades, Krinth, etc.) from the army are spread across the lands, refugees from the invasion are still either stuck somewhere temporary or are on their way "to a better" place. Also there must be some changes/damage to a city (and the surroundings) like Arabel after it has been under siege, but so far I have found very little in the official material about what the situation is in Cormyr.
Is there something I'm missing, (and yes, I have been using Google), or does someone have some "tried and tested" from your own campaign in Cormyr?
Hope you have something you would like to share?
Many years ago (in real life) we played AD&D in Forgotten Realms, so some things will be familiar to the players, but a lot has changed and I'm trying to get my head around how Cormyr looks and feels after the Sundering and after the defeat of the Netheril army.
I'm thinking that deserters (humans, Shades, Krinth, etc.) from the army are spread across the lands, refugees from the invasion are still either stuck somewhere temporary or are on their way "to a better" place. Also there must be some changes/damage to a city (and the surroundings) like Arabel after it has been under siege, but so far I have found very little in the official material about what the situation is in Cormyr.
Is there something I'm missing, (and yes, I have been using Google), or does someone have some "tried and tested" from your own campaign in Cormyr?
Hope you have something you would like to share?