Quasqueton
First Post
Adventuring in the Caves of Chaos of the adventure module Keep on the Borderlands.
BD&D party (0 xp):
[Human] Fighter 1
[Human] Cleric 1
[Human] Magic-User 1
[Human] Thief 1
Elf [Fighter/Magic-User] 1
Dwarf [Fighter] 1
Halfling [Fighter] 1
D&D3 party (0 xp):
Human Fighter 1
Human Cleric 1
Human Wizard 1
Human Rogue 1
Elf Fighter/Wizard 0/0
Dwarf Fighter 1
Halfling Fighter 1
The adventure says it is designed for 6 to 9 characters, and there are 7 total classes in BD&D, so I went with 7 PCs (1 of each class) for this adventure. [Although I've never played in or run KotB with more than 6 PCs, and the norm for my BD&D playing was 4 Players/PCs.]
Total gold value: 29,852 gp
Total magic items:
shield +1 (x3)
potion of healing (x4)
scroll of fireball
hand axe +1 (x2)
rope of climbing
arrow +1 (x6)
potion of invisibility
scroll of cure light wounds, hold person
potion of poison
wand of paralyzation (7 charges)
scroll of protection from undead (x2)
spear +1
staff of healing
plate mail +1 (x2)
potion of gaseous form (x2)
potion of growth
sword -1 cursed
elven boots
snake staff
scroll of detect magic, hold person, silence 15' radius
sword +2
helm of alignment change
wand of enemy detection (9 charges)
potion of stone to flesh (x6)
amulet of protection from turning (x28)
amulet of protection from good (x6)
Total defeated enemies:
81 kobolds
2 giant centipedes
42 orcs
38 goblins
1 ogre
51 hobgoblins
3 gray oozes
1 owlbear
24 bugbear
13 stirges
5 fire beetles
1 minotaur
37 gnolls
32 skeletons
39 zombies
9 clerics
1 wight
1 gelatinous cube
1 medusa
[284 "humanoid"esque living creatures]
After clearing the caves (not counting any "refills"):
BD&D party (5,151 xp):
[Human] Fighter 3
[Human] Cleric 3
[Human] Magic-User 3
[Human] Thief 4
Elf [Fighter/Magic-User] 2
Dwarf [Fighter] 3
Halfling [Fighter] 3
D&D3 party (10,425 xp):
Human Fighter 5
Human Cleric 5
Human Wizard 5
Human Rogue 5
Elf Fighter/Wizard 2/3
Dwarf Fighter 5
Halfling Fighter 5
Quasqueton
BD&D party (0 xp):
[Human] Fighter 1
[Human] Cleric 1
[Human] Magic-User 1
[Human] Thief 1
Elf [Fighter/Magic-User] 1
Dwarf [Fighter] 1
Halfling [Fighter] 1
D&D3 party (0 xp):
Human Fighter 1
Human Cleric 1
Human Wizard 1
Human Rogue 1
Elf Fighter/Wizard 0/0
Dwarf Fighter 1
Halfling Fighter 1
The adventure says it is designed for 6 to 9 characters, and there are 7 total classes in BD&D, so I went with 7 PCs (1 of each class) for this adventure. [Although I've never played in or run KotB with more than 6 PCs, and the norm for my BD&D playing was 4 Players/PCs.]
Total gold value: 29,852 gp
Total magic items:
shield +1 (x3)
potion of healing (x4)
scroll of fireball
hand axe +1 (x2)
rope of climbing
arrow +1 (x6)
potion of invisibility
scroll of cure light wounds, hold person
potion of poison
wand of paralyzation (7 charges)
scroll of protection from undead (x2)
spear +1
staff of healing
plate mail +1 (x2)
potion of gaseous form (x2)
potion of growth
sword -1 cursed
elven boots
snake staff
scroll of detect magic, hold person, silence 15' radius
sword +2
helm of alignment change
wand of enemy detection (9 charges)
potion of stone to flesh (x6)
amulet of protection from turning (x28)
amulet of protection from good (x6)
Total defeated enemies:
81 kobolds
2 giant centipedes
42 orcs
38 goblins
1 ogre
51 hobgoblins
3 gray oozes
1 owlbear
24 bugbear
13 stirges
5 fire beetles
1 minotaur
37 gnolls
32 skeletons
39 zombies
9 clerics
1 wight
1 gelatinous cube
1 medusa
[284 "humanoid"esque living creatures]
After clearing the caves (not counting any "refills"):
BD&D party (5,151 xp):
[Human] Fighter 3
[Human] Cleric 3
[Human] Magic-User 3
[Human] Thief 4
Elf [Fighter/Magic-User] 2
Dwarf [Fighter] 3
Halfling [Fighter] 3
D&D3 party (10,425 xp):
Human Fighter 5
Human Cleric 5
Human Wizard 5
Human Rogue 5
Elf Fighter/Wizard 2/3
Dwarf Fighter 5
Halfling Fighter 5
Quasqueton