cavalier973
Hero
I like both play styles btw: classical inch-by-inch crawling terrified through a dungeon as well as story driven or encounter based cinematic hero brawls.
The concept appeals to me, as well.
I'm currently having kind of a let's call it "cinematic sandbox" campaign with my group in 4E. I give the players two to three paths they can take or sites they can explore. And at every path or site I have special encounters readied.
The DM Guide had a method for creating random dungeons, and populating them with "eight to ten encounters".
As a small side thought - could the classical experience be recreated in 4E just through dropping the Healing Surges dramatically? In making 4E characters more vulnerable could one emulate a certain oldschool crawl/sandbox feel? Or does it take much more mechanical changes?
I would bump up the monster damage. Double the damage die (instead of 1d8 +6, roll 2d8 +6) or the static damage (instead of 1d8 +6, roll 1d8 +12).