Alzrius
The EN World kitten
There was a thread on this over on the Paizo forums, but as the debate has largely tapered off there, I wanted to bring it up here also.
Dragon #349 had an extra two pages in its First Watch column, dedicated solely to a review of Final Fantasy XII. This was even mentioned on the cover of the magazine. Said review had no D&D game content of any kind, and had no real fluff advice for using aspects of the game in D&D. It was, in short, an advertorial; an ad disguised as an article.
Several people, myself included, complained via letters to Scale Mail and over on the Paizo forums. Some interesting responses from the Dragon staff were found over there:
These are all good responses from the Paizo staff (and, of course, it's always great when they personally talk to us about issues like these), but I can't help but feel that these reactions all miss the point.
The point, for me at least, isn't about Dragon confusing its focus as a D&D magazine (though that is a legitimate concern), nor is it about ads disguised as articles (though that's also something worth talking about). For me, the point is that this article, and future articles, could easily be tied back to D&D by including some D&D mechanical material, even if only a little. Dragon has a rich history of "D&D-izing" computer games in their Silicon Sorcery articles (though I think those are called Divine Inspirations now), and to have the magazine engage in dedicated coverage of new video games that have a fantasy flavor, but not give us any D&D adaptations of those games is an opportunity that will be missed over and over again.
I don't have a problem with Dragon covering, to a small degree, video games (or books, movies, etc). What I have a problem with is when they use those pages to exclude D&D material, instead of creatively including it. I'm hoping that Dragon realizes what it's missing here, and starts to give us some material we can use in our games with these articles in the near future.
Dragon #349 had an extra two pages in its First Watch column, dedicated solely to a review of Final Fantasy XII. This was even mentioned on the cover of the magazine. Said review had no D&D game content of any kind, and had no real fluff advice for using aspects of the game in D&D. It was, in short, an advertorial; an ad disguised as an article.
Several people, myself included, complained via letters to Scale Mail and over on the Paizo forums. Some interesting responses from the Dragon staff were found over there:
James Jacobs said:Final Fantasy's certainly not for everyone. But then again, neither are mind flayers or demon lords or gnomes or dwarven barbarians. While Dragon is indeed a D&D magazine, it's also, to a certain extent, a magazine about things that D&D players like. I'm not on the Dragon staff, but as far as I understood it, the Final Fantasy article was an extended section of First Watch, which is why it appeared near the front of the magazine. Most of the content of First Watch can't be put into your game, but that's not the point. It's there to tell our readers about cool things they might or might not be interested in.
F. Wesley Schneider said:The Final Fantasy XII piece kicks off a new subsection of First Watch starting that month and continuing after that. For a long time we've wrangled with how to handle video game coverage in the magazine. Enough good console and computer games release every month that a simple eighty word blurb cannot encompass the bulk of releases, yet to do a whole write-up on each game detracts from the table-top and D&D news that is our priority. Hence the addition.
Typically, the section will be one page featuring two write-ups and several pictures from the games being covered (as you'll see in #350). Games that are D&D-related but aren't huge events, like the upcoming D&D Tactics, will recive a spread. D&D games that are major endevors, like D&D Online or FR: Demon Stone were, will probably get more feature-sized pieces. In addition to these, role-playing games that are major industry events and have definite fantasy and D&D themes (like a new Final Fantasy game undoubtedly does) will also receive spreads. So, that's what it is!
If your into games, this setion will tell you about some of the biggest D&D/fantasy titles hitting that month (with room to show more than a single lonely screenshot or undetailed cover). If your not, we're hoping to point you toward some of the better fantasy titles available, which just might be perfect inspiration for your next adventure.
Check out next month for a one-page piece on Zelda: Twilight Princess and Pox Nora.
Josh Frost said:Just playing Devil's Advocate here:
What would you say if we approached this from a different vector and said that adding one or two pages a month of video game coverage generated additional advertising dollars from video game agencies and that we could use that revenue to further improve content and add-ons? Would that page then be worth it?
These are all good responses from the Paizo staff (and, of course, it's always great when they personally talk to us about issues like these), but I can't help but feel that these reactions all miss the point.
The point, for me at least, isn't about Dragon confusing its focus as a D&D magazine (though that is a legitimate concern), nor is it about ads disguised as articles (though that's also something worth talking about). For me, the point is that this article, and future articles, could easily be tied back to D&D by including some D&D mechanical material, even if only a little. Dragon has a rich history of "D&D-izing" computer games in their Silicon Sorcery articles (though I think those are called Divine Inspirations now), and to have the magazine engage in dedicated coverage of new video games that have a fantasy flavor, but not give us any D&D adaptations of those games is an opportunity that will be missed over and over again.
I don't have a problem with Dragon covering, to a small degree, video games (or books, movies, etc). What I have a problem with is when they use those pages to exclude D&D material, instead of creatively including it. I'm hoping that Dragon realizes what it's missing here, and starts to give us some material we can use in our games with these articles in the near future.