I've read in multiple different places that one of the core assumptions in D&D 5e is a workday of around 6 encounters (combat or some other obstacles that consume resources) per day. The rate of HP, ability and spell recovery is based around that figure. If, for whatever reason, I'd prefer a less hectic schedule of say 1-2 encounters per day, the encounters would have to be scaled up significantly in order to be sufficiently fun and challenging as the party will often be fully charged and ready to go. That might make the fights last longer than I'd like.
Any advice, be it rule tweaks or other ideas on how to handle this?
For example: I'm thinking of modifying HP recovery so that you spend Hit Dice on both short and long rests. You roll for short but get maximum on long. HD's only recover after a long rest. The intended result is that the PC's don't start every day on maximum HP's.
I have an idea about slower spell recovery as well, maybe you can recover a percentage (33%?) of your total spell levels per day. A 5th level Wizard with 5/3/2 spells has a total of 17 spell levels and would recover 6 levels worth of spells after a long rest.
Just some ideas, there's probably a load of things I haven't considered
Any advice, be it rule tweaks or other ideas on how to handle this?
For example: I'm thinking of modifying HP recovery so that you spend Hit Dice on both short and long rests. You roll for short but get maximum on long. HD's only recover after a long rest. The intended result is that the PC's don't start every day on maximum HP's.
I have an idea about slower spell recovery as well, maybe you can recover a percentage (33%?) of your total spell levels per day. A 5th level Wizard with 5/3/2 spells has a total of 17 spell levels and would recover 6 levels worth of spells after a long rest.
Just some ideas, there's probably a load of things I haven't considered
