Terramotus
First Post
A couple of years back, my wife ran a great d20 Modern game - sort of a Buffy meets Supernatural meets Dresden Files meets Bureau 13. We enjoyed the game immensely, but we definitely discovered the warts of the d20 Modern system. Some highlights include crashing a car into a vomit demon, striking deals with werewolf clans to keep the peace, and blowing zombies off of our speeding van with a shotgun.
We're looking for something new mechanically, but maybe with the a bit more serious game. My wife, as a GM, is very much in the storyteller mode, so the White Wolf system intrigues her. In particular, we'd like to have some of the PCs have some supernatural powers, perhaps even being a vampire or a werewolf as part of an agency that polices the supernatural as best as it can.
The New World of Darkness books look particularly interesting for our purposes, and it has the advantage of being a different system from our main game (4E). When we run 2 games at a time, we find it helps to run two different game systems. The mechanics look interesting and we'd like to give it a shot.
So here's the question: Assuming we're willing to retool the fluff to our liking, and we're willing to modify (or even dispense with) the morality system to suit our gameplay style, how easy would it be, mechanically, to have a group composed of different types of supernatural creatures - let's say, for instance, a couple of hunters, a werewolf, and a vampire.
From what I've heard, this is technically possible, since all use the same core system, but are a vampire and werewolf with the same point totals even roughly comparable in power level? What about changelings, prometheans, and mages? And, even with the Hunter book, can mere mortals even fit in with the supernatural creatures, assuming they're given similar point totals?
None of us have any real experience with OWoD or NWoD before, but all of us are pretty good with rules and are fairly confident of picking the system up if it'll work for what we want.
Has anyone else tried anything like this? Will it work at all? Or if you've used a different system for something like this, what was it?
We're looking for something new mechanically, but maybe with the a bit more serious game. My wife, as a GM, is very much in the storyteller mode, so the White Wolf system intrigues her. In particular, we'd like to have some of the PCs have some supernatural powers, perhaps even being a vampire or a werewolf as part of an agency that polices the supernatural as best as it can.
The New World of Darkness books look particularly interesting for our purposes, and it has the advantage of being a different system from our main game (4E). When we run 2 games at a time, we find it helps to run two different game systems. The mechanics look interesting and we'd like to give it a shot.
So here's the question: Assuming we're willing to retool the fluff to our liking, and we're willing to modify (or even dispense with) the morality system to suit our gameplay style, how easy would it be, mechanically, to have a group composed of different types of supernatural creatures - let's say, for instance, a couple of hunters, a werewolf, and a vampire.
From what I've heard, this is technically possible, since all use the same core system, but are a vampire and werewolf with the same point totals even roughly comparable in power level? What about changelings, prometheans, and mages? And, even with the Hunter book, can mere mortals even fit in with the supernatural creatures, assuming they're given similar point totals?
None of us have any real experience with OWoD or NWoD before, but all of us are pretty good with rules and are fairly confident of picking the system up if it'll work for what we want.
Has anyone else tried anything like this? Will it work at all? Or if you've used a different system for something like this, what was it?
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