Here is the story. It is the end of a long multipart module (6 months) it is time for the big showdown. In a party of four the group has to split up with two character running interference while the remaining two characters use their new magic key to get into the tomb of a cursed former champion of the people. The later two quickly dispatch the several wraiths in the tomb and find the former champion now undead and driven insane by the experience. The champion is now a Death Knight and high level Black Guard. Even still, he is wielding his old sword, an intelligent Sunblade with lots of nifty powers including Shocking Burst. But many of the powers don't work any more for the Death Knight, and he takes a negative level for just holding the thing. He was level 11 BTW, and effectively a CR 13, but he is pretty decked out in nice magical items including +3 plate armor.
The two character's are the party's main tank who is a fighter/paladin of 9th level who really is more of an ECL 11 due to his incredible statistics and his roughly equal ECL love interest who is an equal level ranger/rogue/cleric. The Death Knight is too tough for her to turn.
After a little good guy-bad guy role play jabs the combat begins. I call for initiative but the Death Knight delays until after he is attacked. After all, he used to be a paladin and still has some of the habits, plus he wants to see how the characters fight before he decides who to kill. The ranger/rouge/cleric circles around and goes for the sneak attack while the paladin attacks him dead on. The sneak attack lands and does damage while the paladin roles mediocre the first few rounds and discovers mediocre doesn't hit this foe. In the meantime the Death Knight decides to knock off the female first because she hit him and drops her after his second round of full attacks. She is not in hit point count down to death, and she was the only cleric the group knows of who can resurrect (from magic items and scrolls) since good clerics are few and far between in this game.
The paladin decides to whip out his Luckblade at this point and uses a Wish to Otto's Irresistible Dance the Death Knight. Then he uses the opportunity to disarm the Death Knight and grab the sword, immediately discovers it powers against undead and it's healing abilities. Things are looking up at this point. He saves the girl from dying at this point.
Now he still has a few rounds left. He could have just grabbed the girl and left the tomb locked behind him, sealing the Death Knight in. Or he could put the girl outside and return to fight the Death Knight. But he decides to take advantage of the helpless and unarmed foe and destroys it before it gets a chance to fight back while the spell binding it is still active.
Now, as the DM I am not quite cool with this because in the code of paladinhood I have published for the game I have the following:
"I vow here before my god and you that I shall never act in fear for lack of faith. That my actions shall be governed by my will to create the greatest good. I shall never abandon or attack the helpless either in my charge or before my sword."
My intention is to enforce the fact that a paladin does not attack a helpless foe. I could see the disarming bit because he is really rescuing a sacred relic that is an intelligent and good sword from an evil creature. It doesn't really belong to the thing any more, at least not in real sense beyond pure legality or possession. But to then deliberately destroy the creature while it is unarmed and can't fight back seems to be a problem. To my mind, it is the same a using a trip attack and attacking a fallen foe. In all chivalrous literature a knight does not attack a foe who is down and unable to defend himself.
My intentions are to impose a sanction on the paladin and have him loose his smite ability until he atones. This is symbolic because he struck when he should not have. I know that there will be resistance to my decision so I just want to see what the community itself thinks of this decision.
The two character's are the party's main tank who is a fighter/paladin of 9th level who really is more of an ECL 11 due to his incredible statistics and his roughly equal ECL love interest who is an equal level ranger/rogue/cleric. The Death Knight is too tough for her to turn.
After a little good guy-bad guy role play jabs the combat begins. I call for initiative but the Death Knight delays until after he is attacked. After all, he used to be a paladin and still has some of the habits, plus he wants to see how the characters fight before he decides who to kill. The ranger/rouge/cleric circles around and goes for the sneak attack while the paladin attacks him dead on. The sneak attack lands and does damage while the paladin roles mediocre the first few rounds and discovers mediocre doesn't hit this foe. In the meantime the Death Knight decides to knock off the female first because she hit him and drops her after his second round of full attacks. She is not in hit point count down to death, and she was the only cleric the group knows of who can resurrect (from magic items and scrolls) since good clerics are few and far between in this game.
The paladin decides to whip out his Luckblade at this point and uses a Wish to Otto's Irresistible Dance the Death Knight. Then he uses the opportunity to disarm the Death Knight and grab the sword, immediately discovers it powers against undead and it's healing abilities. Things are looking up at this point. He saves the girl from dying at this point.
Now he still has a few rounds left. He could have just grabbed the girl and left the tomb locked behind him, sealing the Death Knight in. Or he could put the girl outside and return to fight the Death Knight. But he decides to take advantage of the helpless and unarmed foe and destroys it before it gets a chance to fight back while the spell binding it is still active.
Now, as the DM I am not quite cool with this because in the code of paladinhood I have published for the game I have the following:
"I vow here before my god and you that I shall never act in fear for lack of faith. That my actions shall be governed by my will to create the greatest good. I shall never abandon or attack the helpless either in my charge or before my sword."
My intention is to enforce the fact that a paladin does not attack a helpless foe. I could see the disarming bit because he is really rescuing a sacred relic that is an intelligent and good sword from an evil creature. It doesn't really belong to the thing any more, at least not in real sense beyond pure legality or possession. But to then deliberately destroy the creature while it is unarmed and can't fight back seems to be a problem. To my mind, it is the same a using a trip attack and attacking a fallen foe. In all chivalrous literature a knight does not attack a foe who is down and unable to defend himself.
My intentions are to impose a sanction on the paladin and have him loose his smite ability until he atones. This is symbolic because he struck when he should not have. I know that there will be resistance to my decision so I just want to see what the community itself thinks of this decision.