Advice Needed -- D20 or OGL

The question of d20 vs OGL is ultimately a question of which can last longer in the boxing ring...

...no wait, wrong thread, sorry...

The question of d20 vs OGL is ultimately a question of how do you plan to structure your new game, and what resources will you draw upon?

Using the d20 license has its own requirements that you must adhere to, but at the same time gives you access to everything else that adheres to them as well. By using the d20 license, you agree not to provide any new character creation or advancement rules. You won't be able to offer new ways to make characters, nor will you be able to offer ideas about alternate ways to gain levels beyond experience points, or other ways of advancement besides levels. However, you will have access to everything in the SRD (and implicit permission to use everything in the Gentlemen's Agreement beta version of the SRD), as well as OGC portions of d20 works from other companies.

Using the OGL directly frees you from those restrictions, but at the same time cuts you off from anything else as source material. By making your game directly under the OGL, you can provide alternate ways of creating characters, and alternate ways to gain levels or spend experience points, or even do away with the concept of "levelled characters" altogether if you wish. However, you won't be able to directly use anything of WotC's. You can structure the characters and monsters and magic all to work just like in 3E, but you won't be able to use the spells or feats or classes in the SRD. You'll basically have to make new spells/feats/classes/monsters, etc. for your game, since you can't use WotCs. Its important to remember that some things aren't totally copywritten by them though. You can make your OGL game have trolls, just don't make them just like WotC trolls, since that would be violating their IP.

(If I got any of this information wrong, anyone who knows better than me please feel free to correct me).

In the end, which is better for your game is ultimately something only you and whoever is working with you can decide.
 
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Alzirius- You can use any OGC in OGL game, so you can use anything in the SRD because they are OGC, though I'm not sure on the unreleased portion of the srd.

philreed-I would say that it depends on the medium you wish to use:
-PDF: you are already know for your d20 product, so you should be able to release the game as OGL

-print: d20, while online you might find many fan of your old sci-fi game who do not play d20, the majority of potential sales will comes from d20 player, and without the logo, you might loose many sales (IMO).

You might also consider doing two version one print in d20 to pay your taxes :D, one OGL in PDF for the sake of the game.
 

XXVc Game

caudor said:
I recall the Buck Rogers game, by TSR I think...I really enjoyed it. I don't what whatever happened to the game, but it was fun designing ships. A d20 update would be cool.

Wait...that wouldn't be it, would it??

I think this is one of the better games TSR released. I'm not sure why so many people hate it. The first anthology released had some good stories.
 

OGL vs D20
My opinion--make it in whatever format can best create a better game. If you need XP charts and the ability to give rules to create a PC, then OGL if you feel you can use d20 or d20modern effectively that would be a better way to go.

Make the license fit the game not the game fit the license.

Everquest. Mutants and Masterminds--OGL examples

Dragonstar, Fading Suns, Spycraft--d20 examples

I know Phil knows this but I felt like posting :D

Hi Phil!!!;)
 


OGL if you plan on making rules for creating PC's and including an XP table.

D20 if you don't plan on doing any of the above...
 

How different is the system from D&D? If its as different as T20 was (adding new stats etc.) I would recommend OGL, claiming d20 compatibility and the muffing it can annoy folks. I know at least 2 people who changed their minds about purchasing T20 over that, they continued playing the GURPS version even though they don't particularly like GURPS because they felt that T20 essentially lied to them about being d20. Nor can I really disagree.

On the other hand if the game does fit the structure then go for d20.

As for guessing what game, lets see now...

Gamma World has been picked up, you said it wasn't Star Frontiers, I think FGU is still (sort of) around, so not Aftermath or Space Opera, Traveller is around in several versions, AD 2300 seems a little obscure (but fun), Space 1889 is back in print... hmm Paranoia?
 

Leopold said:
OGL if you plan on making rules for creating PC's and including an XP table.

D20 if you don't plan on doing any of the above...

IIRC You can include a new xp table in a d20 product, you just can't say how to use it (I think that it is mentioned in the FAQ).

The thing that you can't do in d20 are:
-as you said, character creation rules
-and you forgot, character advancement rules
 

Re: XXVc Game

philreed said:

I think this is one of the better games TSR released. I'm not sure why so many people hate it. The first anthology released had some good stories.
I too have the Buck Rogers XXVc. I think it was the first attempt to use AD&D rules with a prototype skill system.

BTW, the game and IP are associated to a very hated individual that nearly put then-TSR business on life support.
 

Re: Re: XXVc Game

Ranger REG said:
BTW, the game and IP are associated to a very hated individual that nearly put then-TSR business on life support.

Yes, I've heard this a lot.

None of these guesses are correct. I should be able to say what it is in about a week or two.
 

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