My group is not very focused on investigation. This lead them to pursuing every false lead on the train, helping Andrei free Isobel, aiding Damata and investigating Cardiff's suitcase (without discovering anything). This is partly my fault - the real suspects are naturally cagier than the false leads, and I was too stringy with information the one time they did follow Luc and Ottavia. They got intercepted by both Verzubak and Bree, but didn't react (I should have given them Insight checks).
But anyway, this meant the party wasn't suspicious of Luc, Ottavia, Bree, Verzubak OR Boone, at all. At this point I should probably just have them arrive in Verdicce and taken it from there, but I let Bree clue them in and had Boone drag them into Nem, meaning that they now finally know that Bree and Boone work for Luc, and that he's the main guy (they're good at solving combat encounters - they were out of Nem in 30 rounds, with a beaten and captured Boone). The problem is that I had Luc spring the trap before noon, and they are now hours out from Sid Minos and ready to go knock on Luc's door.
If they confront them I'll try to play it so that Luc is civil towards the party, in a "I know that you know and you know that I know, but this isn't the place"-way. That would easily lead to Ottavia taking off with the illusions in Sid Minos. What I can't really see is what kind of consequences there should be if they do try a physical confrontation aboard the train. The PCs quietly defeat Luc, and try to take his place at Vendricce? How much information will they get if they capture him? If a fight is noticed by the crew and other passengers (as it probably would be), what would be the consequences? Somebody would probably pull the emergency break, but would the guards side with Luc, the party, or try to throw everybody off in the middle of the mountains?
Hmm. Concievably the party might be able to take on the entire train - the guards are just level 2, and the only threats left on the train are Bree, Verzubak and Ottavia. This might just end up with the train stopped in the middle of Crisilliyr, the PCs having highjacked it. Interesting.
I bet Delft will be really pleased with them!
But anyway, this meant the party wasn't suspicious of Luc, Ottavia, Bree, Verzubak OR Boone, at all. At this point I should probably just have them arrive in Verdicce and taken it from there, but I let Bree clue them in and had Boone drag them into Nem, meaning that they now finally know that Bree and Boone work for Luc, and that he's the main guy (they're good at solving combat encounters - they were out of Nem in 30 rounds, with a beaten and captured Boone). The problem is that I had Luc spring the trap before noon, and they are now hours out from Sid Minos and ready to go knock on Luc's door.
If they confront them I'll try to play it so that Luc is civil towards the party, in a "I know that you know and you know that I know, but this isn't the place"-way. That would easily lead to Ottavia taking off with the illusions in Sid Minos. What I can't really see is what kind of consequences there should be if they do try a physical confrontation aboard the train. The PCs quietly defeat Luc, and try to take his place at Vendricce? How much information will they get if they capture him? If a fight is noticed by the crew and other passengers (as it probably would be), what would be the consequences? Somebody would probably pull the emergency break, but would the guards side with Luc, the party, or try to throw everybody off in the middle of the mountains?
Hmm. Concievably the party might be able to take on the entire train - the guards are just level 2, and the only threats left on the train are Bree, Verzubak and Ottavia. This might just end up with the train stopped in the middle of Crisilliyr, the PCs having highjacked it. Interesting.
I bet Delft will be really pleased with them!