twobadcats
First Post
Hi all,
I'm realtively new to this board so please be gentle.
I'm looking to start a new Realms campaign using 3.5. I have run a couple in the past - one in Toronto that went well until I had to move, and another in Halifax that was a big flop. After doing the "autopsy", the problem seemed to be that I had set it up with no distinct storyline (after these difficulties most of the group read Robin's Laws of Good GMing and we came to the conclusion that most group members have some degree of "Storyteller" in their attitude and so want a storyline, even if it means a little railroading...).
Anyway, I am now looking at starting a new campaign with some less experienced players...some I have gamed with before and some I have not. I'd like to start them in such a way as to not overwhelm people with details. Also, some players have read the novels and others haven't.
I have the whole 3rd edition FR line published to date. Based on that, I'm basically asking for some help brainstorming for some ideas to start (this is assuming the players are going to make a diverse group of the "you meet in a tavern variety"...not that I intend to have them do such a thing, just that I'm expecting that level of variety...if they come to me and decide they all want to play dwarves trying to liberate their ancestral clanhall, this job becomes much easier).
Right now the only firm character "concept" I've received is that one player wants to be a psychic warrior.
I'm realtively new to this board so please be gentle.

I'm looking to start a new Realms campaign using 3.5. I have run a couple in the past - one in Toronto that went well until I had to move, and another in Halifax that was a big flop. After doing the "autopsy", the problem seemed to be that I had set it up with no distinct storyline (after these difficulties most of the group read Robin's Laws of Good GMing and we came to the conclusion that most group members have some degree of "Storyteller" in their attitude and so want a storyline, even if it means a little railroading...).
Anyway, I am now looking at starting a new campaign with some less experienced players...some I have gamed with before and some I have not. I'd like to start them in such a way as to not overwhelm people with details. Also, some players have read the novels and others haven't.
I have the whole 3rd edition FR line published to date. Based on that, I'm basically asking for some help brainstorming for some ideas to start (this is assuming the players are going to make a diverse group of the "you meet in a tavern variety"...not that I intend to have them do such a thing, just that I'm expecting that level of variety...if they come to me and decide they all want to play dwarves trying to liberate their ancestral clanhall, this job becomes much easier).
Right now the only firm character "concept" I've received is that one player wants to be a psychic warrior.