overgeeked
Open-World Sandbox
System-wise, I can't help you. I don't think anyone can, honestly. From all your threads on this seemingly eternal struggle, your group has several diametrically opposed factions that simply want wildly different things from the gaming table.So how do you go about finding a good system and campaign style for your groups?
But content-wise, I can't recommend the Game Master's Guide to Proactive Roleplaying enough. To me it's the gold standard of including the players in the planning and setup of the game. It's dead simple. Ask them what they want to do in the game. Then give it to them. The book is clearly more in-depth and involved than that, but it really does come down to that. You don't need surveys or survey questions then try to guess what they want based on that. Just straight up ask them what they want, then put that in the game.