You can hope but until Green Ronin triple their game designer pool, they can only squat on it for two years before getting around to releasing the first product.Acid_crash said:That's just what I hope.
It is -- I wouldn't like it at all if it wasn't. I think it would be more complete with stuff like martial arts, supergadgets and gambling in the core, given the genre it claims to emulate, but it's far from unplayable from the core.Greatwyrm said:It's only as bad as you want it to be. I ran a weekly Spycraft game for about 6 months using hardly any of the extra sourcebooks. Even then, I mostly used the equipment from them, not the new optional rules. Spycraft is a complete game in itself.
King of Old School said:There's a point at which the company is obnoxiously spreading out the content to encourage multiple book purchases, and it's perfectly valid to criticize it.
KoOS
I will bite...Greatwyrm said:But what game doesn't have multiple supplements anymore? There's a realistic limit to what you can put in a core book in the first place. I'm not trying to pick a fight, but how is this really different from D&D or d20Modern?
Showing my ignorance, not even sure what warforged and the other abbreviations are, which tells me they were not NEEDED at all.Greatwyrm said:In D&D, there are basic planar rules, but if you what the real thing, you gotta get the MotP. Want psionics? Get a whole separate book for that. Want lots of good info on warforged? You'll need not only the ECS, but RoE as well.
Want more? Buy more?Greatwyrm said:d20Modern is even more like that. A couple of barely complete magic systems. A handful of recycled D&D monsters. Only the most basic weapons and gear. Want more? Well, we've got the Menace Manual, Equipment Locker, d20Future, d20Past, Urban Arcana, and (insert deity of your choice) knows how many 3rd party supplements.
Greatwyrm said:I just don't get why Spycraft seems to get so much grief for providing optional rules when the core d20 games follow pretty much exactly the same model.
Greatwyrm said:But what game doesn't have multiple supplements anymore? There's a realistic limit to what you can put in a core book in the first place. I'm not trying to pick a fight, but how is this really different from D&D or d20Modern?
But I wouldn't for a moment suggest that planar travel, psionics or the warforged are as core to the D&D genre as martial arts, supergadgets or gambling are to the cinematic superspy genre. Would you? And it's not like you have to invest in setting supplements to get rules for psionics or planar travel (I'll ignore the warforged because they are a setting-specific element and not generic at all, thus not relevant).Greatwyrm said:But what game doesn't have multiple supplements anymore? There's a realistic limit to what you can put in a core book in the first place. I'm not trying to pick a fight, but how is this really different from D&D or d20Modern?
In D&D, there are basic planar rules, but if you what the real thing, you gotta get the MotP. Want psionics? Get a whole separate book for that. Want lots of good info on warforged? You'll need not only the ECS, but RoE as well.
Leaving aside the massive, massive amount of grief that d20 Modern has gotten for its selection of corebook material... the difference is in how "core" the farmed-out material is in Spycraft when compared to stuff like D&D.I just don't get why Spycraft seems to get so much grief for providing optional rules when the core d20 games follow pretty much exactly the same model.
swrushing said:Some see a difference between setting expansion with many major rules systems provided free online and the break-needed-rules-across-multiple-products approaches. Some prefer one over the other.
it seems rather obvious to me.
wingsandsword said:Spycraft put loads of generic rules material into setting-specific books.
King of Old School said:And it's not like you have to invest in setting supplements to get rules for psionics or planar travel...
wingsandsword said:Given how warforged were just invented last year, and are very setting-specific, after 30 years of D&D, laying blame for them not being in the core rules is hardly fair.